That's bad... I just didn't realize quickly enough when deleting power reactors that I has the shop module 6 blocks below one column (and I set Y slider a bit too high).
Are there any plans to change it or is it going to stay that way?
It doesn't seem to like nvidia optimus on my laptop...
NVIDIA GeForce GT 740M is unknown, and it detects GPU manufacturer as Intel (but in the final report the name is correct).
I just accidentally destroyed shop module, that had all of my items on my lan server (fortunately I have backup from yesterday I made when I saw duplicated asteroids).
I specifically put it in a place that is hard to get into, surrounded by several layers of blocks. But when I was moving power...
I didn't expect it to cause so long disussion...
Anyway, it's already deleted using a command. Even when I knew where the block was I wasn't able to place anything on it or destroy it.
I want to destroy my old station, and I destroyed everything except a few empty cargo space blocks. I can't see them, can't hit them with anything. There are no other blocks. Is there any way to destroy it?
I think I really got it working based on the previous one that only sometimes works, but it's also possibly fragile:
X --> Y = Y pulls from X
Shop --> Storage_1 (this one contains items) --> Storage_2 (this one is always empty) --> Shop
\--> All other storages go from there
Limiting factories is not a problem, I can disable them manually or do what you said.
Giving raw materials to these factories automatically is the problem. My idea was to have activation module that starts/stops the whole factory chain (including auto pull for storage), while making it so that...
Because then these items that would be pulled are not always going to be used, I don't want some factories to be running all the time (for example I made a factory chain that makes 50 black advanced armor blocks at once, and I don't want it to be always active), and if I would leave the main...
I am currently playing on 2 player lan server, still learning how the game works, with pirates disabled (or as disabled as possible). On my station I use shop module for storage (it can be accessed from anywhere near the station, and it's easy to transfer items between shop and inventory, unlike...
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