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      How to make it harder to accidentally destroy shop module in build mode?

      These buttons seemed confusing when I first saw them, I had no idea what they would do.
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      How to make it harder to accidentally destroy shop module in build mode?

      I didn't see the option to remove only on type of block. Is it really there? That would be useful.
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      How to make it harder to accidentally destroy shop module in build mode?

      That's bad... I just didn't realize quickly enough when deleting power reactors that I has the shop module 6 blocks below one column (and I set Y slider a bit too high). Are there any plans to change it or is it going to stay that way?
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      DIAGNOSTIC TOOL -- Starmade System Checker

      It doesn't seem to like nvidia optimus on my laptop... NVIDIA GeForce GT 740M is unknown, and it detects GPU manufacturer as Intel (but in the final report the name is correct).
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      How to make it harder to accidentally destroy shop module in build mode?

      I just accidentally destroyed shop module, that had all of my items on my lan server (fortunately I have backup from yesterday I made when I saw duplicated asteroids). I specifically put it in a place that is hard to get into, surrounded by several layers of blocks. But when I was moving power...
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      How do I destroy empty cargo space block with no other blocks on station?

      I didn't expect it to cause so long disussion... Anyway, it's already deleted using a command. Even when I knew where the block was I wasn't able to place anything on it or destroy it.
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      How do I destroy empty cargo space block with no other blocks on station?

      I want to destroy my old station, and I destroyed everything except a few empty cargo space blocks. I can't see them, can't hit them with anything. There are no other blocks. Is there any way to destroy it?
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      How to pull items into multiple storages from shop module?

      I think I really got it working based on the previous one that only sometimes works, but it's also possibly fragile: X --> Y = Y pulls from X Shop --> Storage_1 (this one contains items) --> Storage_2 (this one is always empty) --> Shop \--> All other storages go from there
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      How to pull items into multiple storages from shop module?

      Limiting factories is not a problem, I can disable them manually or do what you said. Giving raw materials to these factories automatically is the problem. My idea was to have activation module that starts/stops the whole factory chain (including auto pull for storage), while making it so that...
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      How to pull items into multiple storages from shop module?

      Because then these items that would be pulled are not always going to be used, I don't want some factories to be running all the time (for example I made a factory chain that makes 50 black advanced armor blocks at once, and I don't want it to be always active), and if I would leave the main...
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      How to pull items into multiple storages from shop module?

      I am currently playing on 2 player lan server, still learning how the game works, with pirates disabled (or as disabled as possible). On my station I use shop module for storage (it can be accessed from anywhere near the station, and it's easy to transfer items between shop and inventory, unlike...