Looks like your website doesn\'t like my Bahama7 very much! Bits and pieces left over from symmetry mistakes and old versions. Everyone else\'s look fine.... Very cool though. Give it a little turret compatibility and my Vespa-Destroyer will look awesome!
By the way, your Thors Hammer is...
because I didn\'t want to hijack the other thread. However, I\'m not entirely sure this is it anymore... but the same sort of thing happened to me when I was building a planet defense turret a while ago.
From what I saw, the AI in turrets set to target \'Any\' that have activated(signed)...
Aryl, your method crashes my game.
Edit: Herp, I dumb. I forgot to leave the .0.0.0 on the end of the file name. Works like a charm when I use ENTITY_SHIP_(ship name).0.0.0.smd2
I think I\'d rather play on my local server and roll back to 0.09375, where this bug isn\'t an issue, until it is properly patched. Not willing to just say f**k it and deal with a game breaking bug.
Your description in post #4 is enough information for schema to replicate the events himself. I...
I\'ve been getting this bug for a while now. I get random beacon lights showing up around new ships that I\'ve built, even though I haven\'t placed a single plexbeacon block anywhere on it.
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