Recent content by Adonis0

    1. Adonis0

      Data Transmission Chamber

      Why not if it does have a faction block, transmit to your faction only, but if no faction block it's a general signal? I love the idea and the way you're doing this. How about a chamber that when scanning is activated, it also broadcasts to those that can receive it. (I think that's what you...
    2. Adonis0

      questions

      could you dock a ship to the pirate station to force the AI to blast it to bits?
    3. Adonis0

      Ship class names (Wait, where are you all going? Guys?)

      I will be employing the use of a nomenclature along these lines Especially the screamer, I quite like that name ^^ (Any and all future drones will be named screamers)
    4. Adonis0

      Sit and Spin Mining Drone?

      Perhaps a fix to this without redesigning is to up the rotational thrust? (I haven't played in a while, but keeping track of updates, and from memory you can adjust the proportion of thrust?)
    5. Adonis0

      Bobby AI Modules useless now?

      How interesting, yes I would flag that as an error, either that the block is still there, or that the functions work without the block
    6. Adonis0

      Bobby AI Modules useless now?

      Whilst a ship has full AI capacity when in a fleet, I believe if they're not in a fleet, Bobby AI is still useful (not sure why you'd want that though) Also, the AI module is still useful on turrets, so removing them would make all of our turrets useless and manual only
    7. Adonis0

      Read by Schine Addition to AI Targetting Options

      Basically, had a small discussion on another thread, and I would like to collate the suggestion to bring it up properly. I think that if we added the ability for turrets/Bobby AI/Fleet AI to target "neutral" entities (asteroids and planets) that could open up a lot of interesting things for us...
    8. Adonis0

      Anyone tried this with fleets yet for mining?

      Point taken, shall post in suggestions anyway and see what comes of it
    9. Adonis0

      Please make pull-beams also pull you to them. Or make magnet effect.

      Perhaps this type of thread would be better suited to the suggestions forum
    10. Adonis0

      The ultimate drone R&D thread

      If so, then there shouldn't be a major problem with a single loading point Multiple loading points would be quicker I'd imagine still, but not essential if they are able to queue
    11. Adonis0

      The ultimate drone R&D thread

      (How I understood your design is that it only works with perpendicular shootout rail, as parallel rails don't meet) Unfortunately I've seen elsewhere in the forums they only reach a third of max speed while on the rail (using the rail speed enhancers linked to a shootout rail) but this would be...
    12. Adonis0

      Anyone tried this with fleets yet for mining?

      So far this seems to be only a good option for mining planets [Disclaimer, the following statements have been made without any knowledge of coding] However, would it be hard for the devs to include in the next patch the option for the AI to also target neutral entities? Just an addition to the...
    13. Adonis0

      The ultimate drone R&D thread

      Going to post my thoughts on drones and fleets since I won't be getting around to making it anytime soon I saw earlier that it was raised that launching drones one at a time would be non-beneficial which I agree with, but I don't think you have to bypass the new system to achieve this end. How...
    14. Adonis0

      STARMADE V0.19590 - FLEETS AND CARRIERS

      Questions not covered in the update video To what extent has the AI been developed with the fleets, for instance Is it possible for a carrier + fleet to have all the fleet docked, then automatically detect it's under attack and deploy its docked ships to defend itself, or would that be...
    15. Adonis0

      No devbuild this week cat god?

      Five hours before you posted this from the thread : Anyone up for murdering the dev build when it comes out? Seems to be the dev's are still quite active Been keeping tabs on the mentioned thread to see what's being tested at that point in time