Main ships shields used on turrets/docked ships.

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    Before I start apologies if it seems jumbled up or doesn't make sense at first, I have difficulty phrasing my ideas.

    Alright so I have noticed a lot of people want the main ships shields to work on turrets and docked ships. I have come up with an idea to make that possible without it being too overpowered by increasing the amount of blocks you need on your main ship.

    My idea adds 2 new computers and 2 new modules. These being a Shield capacity transfer computer/module Shield recharge computer/module. The way this works is you slave the 2 computers with the Turret Docking Unit, or Docking Module. Then for each of the 2 different modules you place a certain amount of shield capacity/recharge is given to the turret/ship docked on that particular module.

    Now to make it not too overpowered you could have it so say 4 shield capacity transfer modules give the capacity of just 1 shield capacitor. Then the same with the recharge or an even higher ratio to make recharge require more blocks and can prevent impenetrable turret shields.

    If this was used on a turret or ship that already had its own shields then the main ships shields that has been transferred would be used up first then the next lot of damage or any damage still left over would hit the ship/turrets own shields.
     

    Lecic

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    The only way I'd like to see turrets borrow from the mothership's shield capacitors and rechargers directly to the docking modules. When you do this, they provide shield and recharge for the turret, but they don't also supply for the mothership, so they cost protection to the mothership to shield turrets.
     

    Valiant70

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    The only way I'd like to see turrets borrow from the mothership's shield capacitors and rechargers directly to the docking modules. When you do this, they provide shield and recharge for the turret, but they don't also supply for the mothership, so they cost protection to the mothership to shield turrets.
    Overpowered. Forget it.

    Before I start apologies if it seems jumbled up or doesn't make sense at first, I have difficulty phrasing my ideas.

    Alright so I have noticed a lot of people want the main ships shields to work on turrets and docked ships. I have come up with an idea to make that possible without it being too overpowered by increasing the amount of blocks you need on your main ship.

    My idea adds 2 new computers and 2 new modules. These being a Shield capacity transfer computer/module Shield recharge computer/module. The way this works is you slave the 2 computers with the Turret Docking Unit, or Docking Module. Then for each of the 2 different modules you place a certain amount of shield capacity/recharge is given to the turret/ship docked on that particular module.

    Now to make it not too overpowered you could have it so say 4 shield capacity transfer modules give the capacity of just 1 shield capacitor. Then the same with the recharge or an even higher ratio to make recharge require more blocks and can prevent impenetrable turret shields.

    If this was used on a turret or ship that already had its own shields then the main ships shields that has been transferred would be used up first then the next lot of damage or any damage still left over would hit the ship/turrets own shields.
    Potentially overpowered, but it might work.

    The thing is, I think it's currently possible to transfer shields to a turret with a shield supply beam, although this sets both mothership and turret shields to their "under fire" recharge rate. This is balanced and already in the game. It's just a little crude in its operation.
     
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    Regular docked ships should share shields with the mothership, it would simplify the whole "missiles ignore line of sight" issue, where you always have a dead shuttle inside a closed hangar after a fight.

    "But then people could dock a turret to the regular port and get a almost unkillable turret"
    Sure, they could, but it would not be able to aim properly, and you would be far better off using those weapons inside your mothership.
     

    jorgekorke

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    No way.
    This could work, but fighters and smaller vessels will become more then useless with that. Also, turrets with more weaponry will make capitals even easier to handle.
    I'm fine by the current system of independent shielding.
     

    Bench

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    correction for any confusion. planned is motherships sharing shields with fighters, that's the extent of that, no added blocks to make it happen
     
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    Valiant70

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    correction for any confusion. planned is motherships sharing shields with fighters, that's the extent of that, no added blocks to make it happen
    I suggested this a while back,but I guess y'all beat me to the idea.
     
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    From the catlord himself

    sharing of stats will also be redesigned so turrets can be designed any way. however turrets will still be somewhat exposed. with other systems that are planned in mind (ship and armor hp), they will be able to get a lot from the mothership (like they will share shields up to certain point) but they won't get full protection.
     
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    So just putting something out there but couldn't you also have it where there is a damage bleed on shield for turrets?
     

    Lecic

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    The two parts are going to share full shield coverage, alongside partial protection from the main ship.
    Where was it mentioned that the "turret" would share full shields? I've only seen it mentioned that docked entities would get partial protection.
     

    Valiant70

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    Where was it mentioned that the "turret" would share full shields? I've only seen it mentioned that docked entities would get partial protection.
    Actually, I think docked ships get full protection and turrets gain portions of the mothership's shields and power.
     

    Lecic

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    Where was it mentioned that the "turret" would share full shields? I've only seen it mentioned that docked entities would get partial protection.
    I believe schema said the two parts of a turret (for the upcoming two part turret system) will share shields, as well as gaining partial protection from the mothership's shields.
     
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    Actually, I think docked ships get full protection and turrets gain portions of the mothership's shields and power.
    I use docked entities as fixed independent guns, usually housing missiles. Should these get full shields as well as they are a major offensive aspect of some of my ships.
     

    Valiant70

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    I use docked entities as fixed independent guns, usually housing missiles. Should these get full shields as well as they are a major offensive aspect of some of my ships.
    Well, they ARE part of your main ship body in function, right? Since they don't turn, they don't present the balancing issues that turrets do so I don't see why not.