[ Let me preface further comments by stating that when I see "Joined: Apr 4, 2014", or thereabouts, on someone's forum tag that I respect your opinion and your experience. Likely you were around before the "newer" version of Starmade and have a sense of just how far the game had come and the vast improvements that have been made. I feel my response to Sven_The_Slayer's post appears harsh and arrogant -- which was not the intention, nor was I attacking him personally. My kinda-sudden about-face on this subject stems from reading other players' opinions of what constitutes effective ship design and combat, noting that using a Damage-Pulse (in it's current form) as a primary weapon is essentially folly (which I believe is pretty evident if you've been around for 5 minutes.) ]
So, I'll go back into argument mode now:
Does this not make the Pulse into a projectile? ("We have Missile/Pulse already" I've already had to endure...) The whole idea of the Pulse is that it is centered somewhere on/in your ship, no? Otherwise it becomes a "timed-detonation" Missile.
((What I can't figure out is why the radius of the Pulse HAS to be so miniscule. Had no one considered making the radius, for example, 200m and just not doing a whole lot of damage -- limitless targets getting small amount of damage (yes, Missiles would have to be adjusted... otherwise it's an insta-missile-killer.) I still don't like even that take on the Pulse, as I'm sure yall don't either.))
And yes, the close ranged-ness of the Pulse IS it's downfall. In (actual) space, nothing really is ever at close range. All weapons NEED to feature range -- and thus, be projectiles of some sort. Also, a forward firing Pulse "should" damage your own ship if insufficiently distant -- inherently undesirable, unlikely thought it be.
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