- Joined
- Dec 13, 2014
- Messages
- 65
- Reaction score
- 80
Even after the latest updates and changes concerning punch through and piercing, they still feel not different enough to keep them both. One is usually used for the main effect (punch through), the other one is primarily used to boost hull (piercing).
My idea would keep the old unlimited piercing effect with some major adjustments, best discribed as an overcharging emp effect.
It would only work for adjacent system blocks and could not cross empty space after hitting the first block. Furthermore a 100% "emp piercing" effect would not be abled to damage hull-blocks and would instead only damage systems behind the hull. Piercing the hull would still result in lowering the damage to systems behind it tho.
With this system in place, solid ships without any interior would take the most damage which might result in closing the gap between pvp and rp ships.
My idea would keep the old unlimited piercing effect with some major adjustments, best discribed as an overcharging emp effect.
It would only work for adjacent system blocks and could not cross empty space after hitting the first block. Furthermore a 100% "emp piercing" effect would not be abled to damage hull-blocks and would instead only damage systems behind the hull. Piercing the hull would still result in lowering the damage to systems behind it tho.
With this system in place, solid ships without any interior would take the most damage which might result in closing the gap between pvp and rp ships.