- Joined
- Mar 22, 2015
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fleet system/party system:
This would require an extra widget in the hud just like any other games party system in the corner, this would serve to allow carrier pilots to better asses the status of their fighters, and those who perform healing/cap boosting modules to know who needs it more.
With this feature you could also throw in simple commands that would use a quick access menu to issue commands to the fleet of Dock on/with/at, attack target, withdraw, follow, jump to x,y,z, jump to me. easier than typing it out in a fight. Thus making fleet/team play more dynamic and workable.
Now, if that was implemented it wouldn't be too far of a stretch to make ai piloted ships obey these orders, yes it would require alot of reworking of poor little downsydrom bobby, but not impossible. This would allow soloists to enjoy the game just as much as say a group of friends. This could also make it where a single player is on the same footing as say 5 or 6 actual players on a server, this is potentially true, but perhaps make this a config option "Dynamic Bobby: on/off" to keep balanced pvp play on servers.
Then we have the question of lag.... a fleet of huge - massive ships would cause epic lag even after things are streamlined for processor consumption, but here's how to fix that, system enhancing modules. example: a single block for enhancing shield regen/cap that has an inventory, and based on what item/items you place in it, it would enhance various aspects of the shields exponentially 2x 3x 5x etc. the items placed in this container/reactor/processor would be consumed over time and could be turned on or off through normal ship controls much like firing a cannon or salvager. but having blocks that could boost power, shields, and weapons would cause the game to become more dynamic and even more scalable, scalable in tech power and design rather than sheer block count.
This ideas may have been offered up before, I looked briefly, if they have I do apologize. I also apologize for grievous spelling and grammatical errors, I have not had my first cup of coffee this morning yet, but had an itch to share my thoughts with the dev team. I LOVE this game, the more sandy the box is, the better imho. I have a few other ideas bouncing around in my head, but none as fleshed out as the ones listed above. If this impute is appreciated, I will try to see what else I can come up with.
p.s. also if you want me to go into more detail of what I was thinking, I would be more than happy to.
(when do we get our in game blue print creator, i.e design studio?)
This would require an extra widget in the hud just like any other games party system in the corner, this would serve to allow carrier pilots to better asses the status of their fighters, and those who perform healing/cap boosting modules to know who needs it more.
With this feature you could also throw in simple commands that would use a quick access menu to issue commands to the fleet of Dock on/with/at, attack target, withdraw, follow, jump to x,y,z, jump to me. easier than typing it out in a fight. Thus making fleet/team play more dynamic and workable.
Now, if that was implemented it wouldn't be too far of a stretch to make ai piloted ships obey these orders, yes it would require alot of reworking of poor little downsydrom bobby, but not impossible. This would allow soloists to enjoy the game just as much as say a group of friends. This could also make it where a single player is on the same footing as say 5 or 6 actual players on a server, this is potentially true, but perhaps make this a config option "Dynamic Bobby: on/off" to keep balanced pvp play on servers.
Then we have the question of lag.... a fleet of huge - massive ships would cause epic lag even after things are streamlined for processor consumption, but here's how to fix that, system enhancing modules. example: a single block for enhancing shield regen/cap that has an inventory, and based on what item/items you place in it, it would enhance various aspects of the shields exponentially 2x 3x 5x etc. the items placed in this container/reactor/processor would be consumed over time and could be turned on or off through normal ship controls much like firing a cannon or salvager. but having blocks that could boost power, shields, and weapons would cause the game to become more dynamic and even more scalable, scalable in tech power and design rather than sheer block count.
This ideas may have been offered up before, I looked briefly, if they have I do apologize. I also apologize for grievous spelling and grammatical errors, I have not had my first cup of coffee this morning yet, but had an itch to share my thoughts with the dev team. I LOVE this game, the more sandy the box is, the better imho. I have a few other ideas bouncing around in my head, but none as fleshed out as the ones listed above. If this impute is appreciated, I will try to see what else I can come up with.
p.s. also if you want me to go into more detail of what I was thinking, I would be more than happy to.
(when do we get our in game blue print creator, i.e design studio?)