So, I've heard lots of people talking about how weak PD is if even a single missile gets through the screen. Their usual solution is to extend the ship's shields over the turrets, but then you have people building massive turrets with 0 shields connected to a ship that's 100% shields and it just ends in discussions about how easily abusable that system would be.
To fix this, I propose a different system entirely. Have the shields extend to the turret, but have them reduced by way of mass. For example,
Ship Mass divided by Turret Mass=% Shields Extended
If %ShieldsExtended>100, then TurretShield=0+ShieldCap (resets the amount of shields to that which the turret itself generates, to prevent people from making a tiny ship connected to a massive turret, abusing the system.)
The ship's shields would be extended to the turret on a percentage basis, so the closer the turret is to 1:1 the mass of the ship, the higher percentage of shields it gets. That said, if the turret's mass is higher than the ship's mass, the turret loses the bonus and its shielding would function entirely within the turret's own capacity.
Example:
Ship has 100 mass
Turret has 10 mass and 100 shields
Ship has 1000 shields
Turret would recieve 100 shields from the ship's shield extension, added to the 100 that the turret generates under its own power.
EDIT- Forgot to mention this half of the idea...
Any damage done to the turret's shields will also be transferred over to the ship's shields. So, a 100 damage shot to the turret's shield, assuming it is extended, will deal 100 damage to the ship's shields as well.
To fix this, I propose a different system entirely. Have the shields extend to the turret, but have them reduced by way of mass. For example,
Ship Mass divided by Turret Mass=% Shields Extended
If %ShieldsExtended>100, then TurretShield=0+ShieldCap (resets the amount of shields to that which the turret itself generates, to prevent people from making a tiny ship connected to a massive turret, abusing the system.)
The ship's shields would be extended to the turret on a percentage basis, so the closer the turret is to 1:1 the mass of the ship, the higher percentage of shields it gets. That said, if the turret's mass is higher than the ship's mass, the turret loses the bonus and its shielding would function entirely within the turret's own capacity.
Example:
Ship has 100 mass
Turret has 10 mass and 100 shields
Ship has 1000 shields
Turret would recieve 100 shields from the ship's shield extension, added to the 100 that the turret generates under its own power.
EDIT- Forgot to mention this half of the idea...
Any damage done to the turret's shields will also be transferred over to the ship's shields. So, a 100 damage shot to the turret's shield, assuming it is extended, will deal 100 damage to the ship's shields as well.
Last edited: