I have a tendency to come home with turrets shot up but the mothership fully intact. This is annoying. There's no reason to scrap the mothership, but replacing turrets is not a fun job.
We all know by now what a BAD idea sharing shields with turrets would be. Capital ships would be nearly invincible. Still, turrets' defenses are often pathetically insufficient, so I thought of a compromise: share defensive effects with turrets. The objective is to distribute defense more evenly between turrets and mothership.
In order to balance this correctly, turrets must be added into the mass percentage calculation of defensive effects. Otherwise this will become a straight up, heavy buff to large ships with many turrets. This way, a ship that currently has 25% ion defense will lose a portion of that defense to its turrets, while the turrets gain some hardening. It's a buff to turrets and a nerf to the mothership, so this should be reasonably balanced. At most, this will give a slight advantage overall.
We all know by now what a BAD idea sharing shields with turrets would be. Capital ships would be nearly invincible. Still, turrets' defenses are often pathetically insufficient, so I thought of a compromise: share defensive effects with turrets. The objective is to distribute defense more evenly between turrets and mothership.
In order to balance this correctly, turrets must be added into the mass percentage calculation of defensive effects. Otherwise this will become a straight up, heavy buff to large ships with many turrets. This way, a ship that currently has 25% ion defense will lose a portion of that defense to its turrets, while the turrets gain some hardening. It's a buff to turrets and a nerf to the mothership, so this should be reasonably balanced. At most, this will give a slight advantage overall.