- the item filtering system atm is very time intense to setup a sorting system any plans on changeing the interface to allow for multiple choice selections from a search/filter, the search/filter remembering what was last looked for, categories being available like in the shopmenu or maybe a copy of the shop UI with tree view?
Filtering for items will be made more efficient at some point
- are there planned changes to the Ai system? Atm the ai is very limited in it's uses. i would wish for more intelligent combat patterns, making use of docked drones, staying in range of it's weapons around the maximum range of them? redocking after combat and also entities like leeches jumping/getting fired over to the enemy ship and utilizing power and shield drain to fill it's own system with shields and power to fire it's weapons. Also an ai mode that delivers disintegrators to an enemy ship?
AI will definitely be reworked at some point, though specifics aren't planned out at this time.
- along this are there plans to make the use of long range weaponry and automated drones viable by greatly enlarging the view distance/ not unloading sectors with batteling factions in them etc.? what use is a 9.6 km range missile if i only can "see" 2 sectors in every direction? what use are drones batteling it out with an enemy ship when they stop operating as soon as they float out of a players view. this whole combat system really needs an overhaul if you ever want to see something out of the actual box.
i think this will all come down to performance optimizations, it isn't something that's necessarily been planned.
- Are there plans which will allow the transfer of cargo from a ship to a station and vice versa?
yes
- any plans for stacks to become limited
there's pros and cons to either way with this
- regarding balance, any plans to a switch to a more curved balancing system? for example weapons not haveing a fixed 5 damamge and 50 energycost per one block instead going for curves which would favor small weapons over really big ones in efficiency? same for other mechanics in the game adding curves instead of softcaps... for example first block of a wepon gives 25 damage and costs 230 power 1000 weapon blocks do 5000 damage and cost 50000 energy and 5 thousand weapon blocks do 20000damage and cost 300000 energy.
balance is always happening, this would be more something Calbiri can speak to
- are you planing on giving blocks some kind of interaction functions like as mentioned blue personal computers offering access to a mail system.
pretty sure this was mentioned as planned
- there is a questing system to come to enrich the experience of exploration right? will there be rewards for doing so? will they have any meaning?
there will be definitely be questing and rewards for doing so. In my opinion they will have meaning as well.
- Contest for more pirateships somewhen?
maybe
- how about more stations?
probably
- how about more npc factions
planned