This is something odd that I noticed, when you have missiles by themselves, they have increased scaling when you have multiple launchers, however missile-beam seem to have no scaling increase.
A 1-0(just connect to computer for lock on) system claims to use 750 power per shot, while the individual launchers of a 30-0 system claim the same, but without beam attached they cost 2925 per missile and are dumb fire rather than lock on.
I noticed this in an experimental multi missile launcher to deal with ams'.
This seems really exploitable, as my small 30-10-30 missile-beam-explosive launcher has 250 damage , 25 second reload, 22 explosive radius and 198 speed missiles at 2500 per launch.
I don't play online, but this could be a problem with someone making a Macross missile barrage fighter that has lock on with simple X-0 missile-beam launchers strewn across his fighter.
A 1-0(just connect to computer for lock on) system claims to use 750 power per shot, while the individual launchers of a 30-0 system claim the same, but without beam attached they cost 2925 per missile and are dumb fire rather than lock on.
I noticed this in an experimental multi missile launcher to deal with ams'.
This seems really exploitable, as my small 30-10-30 missile-beam-explosive launcher has 250 damage , 25 second reload, 22 explosive radius and 198 speed missiles at 2500 per launch.
I don't play online, but this could be a problem with someone making a Macross missile barrage fighter that has lock on with simple X-0 missile-beam launchers strewn across his fighter.