I am 100% in favour of the idea of chairs. At the moment, there is little reason to construct a convincing interior for your ship. Just the simple addition of a block you can sit on which attaches you to a ship and immobilises you (except for being able to look around still) immediately allows functioning crew-quarters, mess-halls, meeting-rooms, observation decks, passenger cabins and troop transportation. Being able to link a chair to the Core or a Weapons Computer also allows functioning command centres/bridges which are essential for proper ship crews and for giving the AI something other than the Core to shoot at.
However, I don't agree that a chair should be *necessary* to enter a ship Core, otherwise we lose the ability to construct ships/turrets as small as we want them. Linking a chair to a Core should give you the option of entering the Core directly, or remotely via the Chair. You also don't need 2 types of Chair. If you place a Chair but don't link it to anything, then clicking on it causes you to simply sit-down in it. Implementing Chairs in this way allows all of the suggested benefits of this thread (apart of preventing Astronauts "disappearing" into Cores) without having to change the existing game mechanics in any way.
I also think it'd be fantastic if a Chair could be linked to a Turret Docking block. Clicking on the chair lets you remotely control the Core of any Turret that is docked at the linked Docking block. This would allow you to have some or all of your Turrets controlled by individual Players/AI crew instead of having to attach (and then spend time tediously activating) a Bobby on each Turret.
However, I don't agree that a chair should be *necessary* to enter a ship Core, otherwise we lose the ability to construct ships/turrets as small as we want them. Linking a chair to a Core should give you the option of entering the Core directly, or remotely via the Chair. You also don't need 2 types of Chair. If you place a Chair but don't link it to anything, then clicking on it causes you to simply sit-down in it. Implementing Chairs in this way allows all of the suggested benefits of this thread (apart of preventing Astronauts "disappearing" into Cores) without having to change the existing game mechanics in any way.
I also think it'd be fantastic if a Chair could be linked to a Turret Docking block. Clicking on the chair lets you remotely control the Core of any Turret that is docked at the linked Docking block. This would allow you to have some or all of your Turrets controlled by individual Players/AI crew instead of having to attach (and then spend time tediously activating) a Bobby on each Turret.