Rejected Reduce the size of the blocks

    I want...

    • The size of the blocks to remain the same

      Votes: 31 88.6%
    • The size of the blocks to be reduced to 75%

      Votes: 1 2.9%
    • The size of the blocks to be reduced to 50%

      Votes: 2 5.7%
    • The size of the blocks to be reduced to 25%

      Votes: 1 2.9%

    • Total voters
      35
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    Hello,

    I will be quick about this: the big ships require far too much walking to get from point A to point B, and if you want to have a ship capable of either doing 5 dmg / second or salvage rather quick, (also I think the salvage beam was made broken after the update which make it follow a ticking rather than stary and stop at any time), you'll need a kinda big ship. Of course, you'll need more bloicks to make a ship, but the cockpit (not the camera) will have to be bigger raported to the other stuff than it was previously. But the space taken by the systems will be smaller, allowing for (possibly) more blocks to be loaded and more size-realistic ships to be built. Right now, you can easily have a ship bigger than a planet and it can't do much damage to anything, even if you tried to make it as OP as possible...
    Now, the size may be just some leftover from the fact that not many tried alternatives for this and most of the voxel-games out there have the same 2-blocks-high playermodel and 1 block = 1 meter, but that doesn't really fits that well in the space theme, I think. And the size of the projectiles (rockets, rays, beams, bullets) would remain the same, giving it a better ratio projectile_size to weapon_size.

    Either that, or make the player twice the size (camera included).

    Have aq great day!
     
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    Hey, changing the size of the blocks won't actually change anything, since everything is made of blocks. so the size of a ship relative to a planet will still be the same because the planet is made of the same blocks the ship is. If you want to increase the size of the player then you will actually end up with ships that perform less well because you will need larger interior spaces to walk around in meaning less room for systems.

    I don't know what ship it is that you have seen that is the size of a planet and can't do any damage but i suggest you put some weapons on it and you will be just fine. If anything the current weapon systems are already OPed
    [DOUBLEPOST=1425131248,1425131091][/DOUBLEPOST]
    Hello,

    I will be quick about this: the big ships require far too much walking to get from point A to point B, and if you want to have a ship capable of either doing 5 dmg / second or salvage rather quick, (also I think the salvage beam was made broken after the update which make it follow a ticking rather than stary and stop at any time), you'll need a kinda big ship. Of course, you'll need more bloicks to make a ship, but the cockpit (not the camera) will have to be bigger raported to the other stuff than it was previously. But the space taken by the systems will be smaller, allowing for (possibly) more blocks to be loaded and more size-realistic ships to be built. Right now, you can easily have a ship bigger than a planet and it can't do much damage to anything, even if you tried to make it as OP as possible...
    Now, the size may be just some leftover from the fact that not many tried alternatives for this and most of the voxel-games out there have the same 2-blocks-high playermodel and 1 block = 1 meter, but that doesn't really fits that well in the space theme, I think. And the size of the projectiles (rockets, rays, beams, bullets) would remain the same, giving it a better ratio projectile_size to weapon_size.

    Either that, or make the player twice the size (camera included).

    Have aq great day!
    Hey,

    changing the size of the blocks won't actually change anything, since everything is made of blocks. so the size of a ship relative to a planet will still be the same because the planet is made of the same blocks the ship is. If you want to increase the size of the player then you will actually end up with ships that perform less well because you will need larger interior spaces to walk around in meaning less room for systems. In regards to the amount of time it takes to move around in ships there is already a planned jet-pack system to enable faster movement for players outside of ships.

    I don't know what ship it is that you have seen that is the size of a planet and can't do any damage but i suggest you put some weapons on it and you will be just fine. If anything the current weapon systems are already OPed
     
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    Actually, it would allow the player to move faster, to say the least... Also, it will allow more complex shapes to be placed without them looking too big. In fact, it would only require some layout editing of the ships, with the halls bigger and that's pretty much the only downside looks-wise. The upsides will be: more stuff packed in a smaller place (so less walking, at least), some of the stuff will be more eye-appealing than they are now and if the planet size will be kept the same in raport with the player size (which would become 2x2x4), than bigger planets allowing for possibly more resources to be gathered. Now, I don't know if 2x2x4 is the best size for the player, but I think it will be a great start point. Since everything voxel-based is now using big cubes, I think making the cubes smaller will be more eye-appealing, improving the overall look of the game.

    This pretty much sums up my points, so far...
     
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    I do think the player model needs to be a bit bigger. I feel like a midget when walking around my station. It would be nice if he was closer to two blocks tall
     
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    I do think the player model needs to be a bit bigger. I feel like a midget when walking around my station. It would be nice if he was closer to two blocks tall
    THIS is what I mean. And it takes a few minutes to get from an end to the other, if you have a big ship... also, the ratio of walking shall also be tweaked... making the character have it's own vector moving, like the ship. if you press W for a minute, you get to a speed from which to stop you need to press S for a minute... and pressing SHIFT only would make you slowly get to standing still...
    Even if there is no change to the size, I still think the power of the weapons should be increased (let's say 2x now, at least) so the small/tiny ships still stand a chance against really anything... Having a bigger character or smaller blocks would not only redefine the ratio between the player and the blocks, but allow for easier penetration of the weapons past the shields and also keep the overall hull damage balanced. It will only affect the way the player sees the blocks, making small/tiny ships (as in the ratio between the ship and player) more usefull. And allow for a bit of extra details art...
     
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    Problem: Bigger Ships Take to long to Walk across

    Solutions you can do:
    • Build smaller ships
    • use gravity elevators
    Or perhaps the devs can increase the speed of the player or add teleporters. I don't logically see how you get "decrease block size" from taking to long to walk down your 1km long hallways.
     
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    Problem: Bigger Ships Take to long to Walk across

    Solutions you can do:
    • Build smaller ships
    • use gravity elevators
    Or perhaps the devs can increase the speed of the player or add teleporters. I don't logically see how you get "decrease block size" from taking to long to walk down your 1km long hallways.
    Either making the 1km long hallway half the size, make the player twice the size and the speed or just... change a ratio, somewhere...
     
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    Problem: Bigger Ships Take to long to Walk across

    Solutions you can do:
    • Build smaller ships
    • use gravity elevators
    Or perhaps the devs can increase the speed of the player or add teleporters. I don't logically see how you get "decrease block size" from taking to long to walk down your 1km long hallways.
    I would prefer the teleporter-idea because ´to take a long walk´ through a big ship is.
    I´d made a suggestion for them once...

    For me, one reason to build ships as realistic as I can and I´ve got an example for this but not any one wants to read it ;)

    In my version of the Destiny it took me nearly half an hour to walk from the bridge to the front view point - ~ 700m to the front and ~ 30 metres down - and I think this is not the normal speed of a human being...

    make smaller blocks would make the time shorter to walk, but if you want to increase the walking speed, you may build gravity elevators.

    I think, for your planet point, that the devs just increase the size of planets and maybe add smaller hull blocks to build even smaller ships more detailed. replacing the main 1x1x1 blocks with smaller ones would make it to a pain to build big ships.
    [DOUBLEPOST=1425144791,1425144727][/DOUBLEPOST]
    Either making the 1km long hallway half the size, make the player twice the size and the speed or just... change a ratio, somewhere...
    Just don´t build such long hallways, if you don´t want to walk them up...
     
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    It's a capital ship, you're piloting it by yourself.

    If I had my way, capital ships wouldn't be a one-man show, so be grateful about that.
     
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    what if they simply added a conveyor block? It could be like those moving walkways in airports.
     
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    what if they simply added a conveyor block? It could be like those moving walkways in airports.
    You mean a space elevator placed sideways? I think it might work... but not that great...
    Personally, I suggest having the hall be at least 2x2 and use the standard tinyest fliable ship to get from point A to point B inside the ship. Of course, docking modules at each major bifurcation or joint of hallways.
    And there is one thing I hate about the docking thingies: it can't overlap with existing structures. That's one more reason to make the blocks smaller (so you can have smaller docking zones). Also, I think the character should be 1.5x1.5x3 blocks since 2x2x4 would possibly make the blocks too small for the current users or 1.25x1.25x2.5 so we can (kinda) jump a bit. OR just make the player faster, to say the least. That would be the best. Who runs that slow? I mean you're supposed to run if you're not holding SHIFT down. Now you're barely, just barely walking. But keeping the speed with SHIFT the same would help with building stuff...
     

    Snk

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    I do think the player model needs to be a bit bigger. I feel like a midget when walking around my station. It would be nice if he was closer to two blocks tall
    2 blocks tall = 2 meters = 6 feet
    1.5 blocks tall = 1.5 meters = 4.5 feet

    Makes sense. +1
     

    Lecic

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    I do think the player model needs to be a bit bigger. I feel like a midget when walking around my station. It would be nice if he was closer to two blocks tall
    The player is just about 2 blocks tall... your camera is on your chest because of the horrific abominations that used to be the character model.
     
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    Problem: Bigger Ships Take to long to Walk across

    Solutions you can do:
    • Build smaller ships
    • use gravity elevators
    Or perhaps the devs can increase the speed of the player or add teleporters. I don't logically see how you get "decrease block size" from taking to long to walk down your 1km long hallways.
    also maybe small transport hover cars (when the ship is still) you could make a road to get to different places and use a tiny ship to travel to differen t places.
     
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    also maybe small transport hover cars (if the ship is still) you could make a road to get to different places and use a tiny ship to travel to differen t places.
    You mean a 3-blocks-ship? (core+power_module+thruster)
    OR a 5-blocks-ship if your ship is too big for that ... (core+power_module+thruster+Overdrive_computer+Overdrive_module)
     
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    You mean a 3-blocks-ship? (core+power_module+thruster)
    OR a 5-blocks-ship if your ship is too big for that ... (core+power_module+thruster+Overdrive_computer+Overdrive_module)
    yeah something like that, maybe a bit of hull to make it look fancy.
     
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    yeah something like that, maybe a bit of hull to make it look fancy.
    OR make the player faster if affected by gravity... like 2-3 times, at least... but without changing the speed with SHIFT to too fast, since we will still need to use that, if building without a build block... and to escape from caves...