- Joined
- May 8, 2013
- Messages
- 19
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- 19
Sorry for my leave of absence, I've had the flu for the past few days. I'll attempt to reply to everything here, but tell me if I miss something.
Your python knowledge will be useful for scripting so that the toolset will work on multiple platforms. (Assuming all of the tools I find or write work on said platforms). Shoot me a PM and we can talk there.SUPPORT CAMPAIGN INITIATED
Anyways, I'd love to help if I can (but I probably can't, because I can only program python and web languages currently)
As DukeOfRealms said, I've gotten permission, but thanks for reminding me to put that in the OP. For 2, yes it will have a built-in modding API, but there may be calls to methods which cannot be done without direct code access, but it will likely become less useful once the proper API is released. It'll certainly be useful in the beginning stages though, as you said, as Schema's priorities are elsewhere.I shall bring some news, more or less bad though:
- Decompiling the code within the StarMade.jar is against the EULA, as far as Calbiri is concerned. Distributing a tool with that sole purpose would definetly not be a minor violation.
- The game will have a built-in modding API (and proper documentation of it), that isn't supposed to be just the minimum. However, during the alpha stage, priorities are elsewhere, understandably
Not necessarily true; Java is compiled for the JVM. .class files are bytecode which the JVM processes and converts to machine bytecode. Decompiling is the proper term for it, as is reverse engineering.Decompilation? Uhmm.... Use WinRAR and open the *.JAR with it. Change the Code and let parse it back to *.JAR with the Java Console. (Works on Win, OSX & *NIX)
Its a C# & Java App and not a hardcoded C/C++ Project. So the word "Decompile" or "Reverse Engineering" can not be used for Star Made. Guess better writing first a documentation about the filestructure and which kind of data contents by the files.
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