What i Suggested is being able to link a extra effect computer or weapon to a weapon computer.
So you could have 2 different effects and one weapon linked to weapon computer or two different weapons and one effect.
When two effects are linked to a weapon computer:
The two effect computers can only go up to 100% slave together so no added bonus for having two effects.
eg. you could have 40% push and 60% power damage linked to a weapon computer so 40% of the weapon damage will be converted into push power and 60% of the weapon damage will be converted into power damage.
With the push, pulls and stop effects, when two of them are used the effect with the highest slave percentage will be used first then the other after 5 seconds. eg. Push has the highest slave percentage, stop second. The entity hit will be pushed then stopped after 5 seconds.
When two weapons are linked to a weapon computer:
The two weapon slaved can only go up to 100% together.
The weapon with the highest slave percentage will be the one that decides what type of weapon the main computer is. eg. lock-on, heat-seeking or normal.
eg. 49% cannon and 51% beam is linked to the main computers so if the main computer is a missile then the missile will be a fast, low powered, lock-on missile.
eg. 75% missile and 10% pulsar is linked to a beam computer so then the outputs will fire slightly more powerful multiply beams.
What do you think of this idea vote and write what you think below
So you could have 2 different effects and one weapon linked to weapon computer or two different weapons and one effect.
When two effects are linked to a weapon computer:
The two effect computers can only go up to 100% slave together so no added bonus for having two effects.
eg. you could have 40% push and 60% power damage linked to a weapon computer so 40% of the weapon damage will be converted into push power and 60% of the weapon damage will be converted into power damage.
With the push, pulls and stop effects, when two of them are used the effect with the highest slave percentage will be used first then the other after 5 seconds. eg. Push has the highest slave percentage, stop second. The entity hit will be pushed then stopped after 5 seconds.
When two weapons are linked to a weapon computer:
The two weapon slaved can only go up to 100% together.
The weapon with the highest slave percentage will be the one that decides what type of weapon the main computer is. eg. lock-on, heat-seeking or normal.
eg. 49% cannon and 51% beam is linked to the main computers so if the main computer is a missile then the missile will be a fast, low powered, lock-on missile.
eg. 75% missile and 10% pulsar is linked to a beam computer so then the outputs will fire slightly more powerful multiply beams.
What do you think of this idea vote and write what you think below