Aesthetics? Realism? Makes sense?If there was no gain to it, then why do it? If you had a hundred dollars, would you pay a dollar for an empty bag you didn't need?
Aesthetics? Realism? Makes sense?If there was no gain to it, then why do it? If you had a hundred dollars, would you pay a dollar for an empty bag you didn't need?
Aesthetics? Some people use different design styles. It'd work for some styles, but not the majority I feel.Aesthetics? Realism? Makes sense?
You forget the suggestion would be probably config editable anyways.Aesthetics? Some people use different design styles. It'd work for some styles, but not the majority I feel.
Realism? People still argue that? Why not make bathrooms mandatory as well. We'd need a bladder and poo system to go with our hunger and Vitamin D requirements.
It would make sense if we were to push a certain style and design on people. But we are not. People can build whatever they want and RP it however they want. If you want it that way, then build that way, nothing is stopping you.
Your argument here is based on one major fallacy, and that is that this suggestion has no redeeming features and that I made it just to piss on everyone's day. I didn't make this suggestion to be inconvenient as much as you seem to like to say so.... no gain to it...
A true doom cube has no hull. Hull is worthless at the movement, providing no additional protection against large ship weapons, which is what they were made to smash. Their weapons are already at the front, to maximize on range, and all hull is replace with shields, since shields are more useful defense wise. The would also have a jumpdrive to get away before the shields went down.It would discourage doom cubes, even if only slightly. By forcing there to be weapons on the surface of the cube, the usually indestructible box now has a video game weak spot, as the cannon is weaker than the hull. It is by no means a perfect solution and if that was the only benefit I would not have suggested it.
You can already do that. If you are talking aesthetics, simple dock a small ship and make it fire. Since it is not the same ship the beams would be stopped when they hit the mothership if I'm remembering right.Aesthetic gains would be the ability to add those little aesthetic light features inside your ship without wildly firing into space.
If you want to discourage doom cubes (or more properly have mechanics that stop 'en'couraging them), eliminate the XYZ factor in determining turn rate and base it solely on mass. That and reduce the mass of decorative blocks and basic hull to zero or near zero. Make such blocks not despawn weapon fire....that would discourage the O so evil DOOM CUBES!
We already had a block with a mass of 0 before, it was abused. Even making it so it doesn't stop shots would probably run into issues with missiles colliding and exploding, or beams bugging out and hitting them.reduce the mass of decorative blocks and basic hull to zero or near zero.
Disabling weapons first is more of an... opinion I guess. Once we get the thruster changes (which I desperately want), the engines become a greater target, since they will be tied to turn speed as well. In the current game, power storage is much more vital to large ships, since without it, you can't shoot or move very well. Plus jump drive. If you're lucky enough to find that, you keep the bugger from getting away.Yes, it's gainful and advantageous but there's a reason that the weapons are on the outside - and without the weapons on the outside they are not vulnerable, and they should be. Combat should be about disabling weapons first, and then removing the ability to escape second. Actually -killing- the opponent should come hard.
Not really. Most engagements (would hopefully) start at long ranges, so putting engines at the back becomes the safest place for them, since shots would have to travel the length of the ship. After that, proper maneuvering and escorts (if needed) are what you would need.Engines affecting turn rate - then we'll have to argue about engines being exposed to work.
That doesn't strike me as a real solution to the problem, Only a way for it to stop affecting people on an individual basis.You mentioned using swarm missiles, I'll just mention using a jammer.