Replicators

    Snk

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    Hello everyone. I am sure this has been suggested before, but I would like to put my own spin on it.

    My suggestion is one that touches on shipyards and fuel, along with a new way to manufacture items.
    Fuel seems to be liked by many because it provides a material for the game's economy to balance around. It's good for roleplay, but many see it as micromanaging and just adds unnecessary work. Whatever you think of it, I believe most will find my idea for implementing an item that the game's economy can focus on to be agreeable.

    My suggestion:
    Basically, two types of replicators. And industrial replicator, which would be designed to make ships, and a standard replicator, which would make blocks just like your standard factory. Both would require gold to run, it's "fuel." I don't see any reason why people would dislike the idea of using gold to make other blocks.

    I will explain the Industrial replicator first. It would consist of a replicator computer, and a replicator platform. The platform would need to be constructed in a 2D loop, like a warpgate. It would be a little different, though. The size of the encased by the replicator would dictate what kinds of ships you could produce.

    When you right clicked on the replicator computer, you would need to place in a fully constructed blueprint. The game would analyze whether the replicator is big enough to construct the ship, and if it was it would begin constructing the ship. It would also require a certain amount of gold, silver, or bronze to construct the ship depending on its mass. The replicator would slowly begin materializing the blocks in the area, with a lot of mechanical noise and flashy things. Would give it that shipyardy feel.

    The second one would be a personal replicator, and it would be a glorified recycle machine. Basically, you would put a certain amount of any block, and some gold. The replicator would slowly turn rocks into armor or armor into cannons or whatever. It would not replace a factory, but it would be more useful on a ship or using up those extra rocks you have lying around. Or if you are stuck on a planet it could be useful.

    Whatcha guys think?

    Also, both of these things could be placed on ships.
     
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    A recycling system was implemented before...balance was not restored.
    And the industrial replicator....is a shipyard. Except shipyards require the blocks.
    So, I deem the unworthy of an agree!
     

    Snk

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    A recycling system was implemented before...balance was not restored.
    And the industrial replicator....is a shipyard. Except shipyards require the blocks.
    So, I deem the unworthy of an agree!
    You failed to read the entire suggestion.
     

    Snk

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    3 times. Nothing. Not a thing. My judgement is the same.
    "And the industrial replicator....is a shipyard. Except shipyards require the blocks."

    I suggested that the industrial one require a fully filled blueprint. Yes, it is basically a shipyard, but runs on gold and looks way cooler. Also fits the game's implied level of technology.
     
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    I suggested that the industrial one require a fully filled blueprint. Yes, it is basically a shipyard, but runs on gold and looks way cooler. Also fits the game's implied level of technology.
    The only difference is it runs on gold, you cannot say it looks cooler, that is a matter of opinion, besides, I have seen no graphical representation of either thing. Running on gold would be useless, It is my experience that we either use the stuff to craft items, sell it, or deal solely in parts. Adding this would be entirely unnecessary and futile.
    So, once again, denied.
     

    Snk

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    The only difference is it runs on gold, you cannot say it looks cooler, that is a matter of opinion, besides, I have seen no graphical representation of either thing. Running on gold would be useless, It is my experience that we either use the stuff to craft items, sell it, or deal solely in parts. Adding this would be entirely unnecessary and futile.
    So, once again, denied.
    I see you must make your words red to get your point across. Very well.

    Running on gold = item the game's economy revolves around. Making it so you'd have to supply each of your shipyards with enough gold to run and have enough money to buy some.
     
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    I see you must make your words red to get your point across. Very well.

    Running on gold = item the game's economy revolves around. Making it so you'd have to supply each of your shipyards with enough gold to run and have enough money to buy some.
    I make them red for the TL;DR bit, and also to emphasize that I thoroughly read your article. We already have fuel being implemented. We do not need two economy-running items. While I do hate the idea of fuel being added to the game, it is a necessary one to add balance, and I'm sure there will be a config option around it, and if not, someone will make a mod for it after one of those many modding APIs are worked out or something.
     

    Snk

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    I make them red for the TL;DR bit, and also to emphasize that I thoroughly read your article. We already have fuel being implemented. We do not need two economy-running items. While I do hate the idea of fuel being added to the game, it is a necessary one to add balance, and I'm sure there will be a config option around it, and if not, someone will make a mod for it after one of those many modding APIs are worked out or something.
    Fuel is being implemented? Where did you hear that? And so many people seem to hate fuel, why not implement my idea for it instead?
     
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    Fuel is being implemented? Where did you hear that? And so many people seem to hate fuel, why not implement my idea for it instead?
    I'm pretty sure I heard it from one of the devs, but I can't recall where. And besides, why is your idea any better than fuel? It fact it is worse, fuel would be necessary to run ships which is what would make it so valuable, your idea would just be a commodity, one easily lived without. You are being biased, which is very understandable as no one could possibly not be, but sometimes ideas just aren't good enough to make the cut and you have to accept that.
     

    Snk

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    I'm pretty sure I heard it from one of the devs, but I can't recall where. And besides, why is your idea any better than fuel? It fact it is worse, fuel would be necessary to run ships which is what would make it so valuable, your idea would just be a commodity, one easily lived without. You are being biased, which is very understandable as no one could possibly not be, but sometimes ideas just aren't good enough to make the cut and you have to accept that.
    Please give me more information on the plans for fuel. My idea for fuel would make it necessary with less hassle. You would need gold to produce ships.
     

    CyberTao

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    Fuel is being implemented? Where did you hear that? And so many people seem to hate fuel, why not implement my idea for it instead?
    Because your idea is basically fuel, but with a different name as to try and confuse people otherwise. Shipyards will probably require power to run, so if fuel generates power it's basically the same as not needing power and 'gold' instead. Same for the factory knock-off.
    I dunno, feeding machines gold makes it look like a coin operated vending machine. 2 cans of carved tekt please.

    People don't hate the idea of fuel, they hate the idea of poorly balanced fuel. How it is obtained and how often you use it up will be a big factor in how accepted it is.
     

    Snk

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    Because your idea is basically fuel, but with a different name as to try and confuse people otherwise. Shipyards will probably require power to run, so if fuel generates power it's basically the same as not needing power and 'gold' instead. Same for the factory knock-off.
    It would not be a power source, it would be a requirement for it to run. It's basically fuel, but you would need it to produce ships instead of run them. A block for the economy to run off of.

    No. Never. I do not want to have to get a new materials for every turret I create, or every drone. Also ^ CyberTao is correct.
    You may not, but other people would probably want to.
     
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    You may not, but other people would probably want to.
    Like the (about) 40 people who viewed this thread and didn't agree or like or give a rating for your original post? Who else wants more work? Who wants to have extra work to due in an already brief gaming session? If these "other people" are not even voicing it by clicking a button, sounds to me like they do not want to.
     

    jayman38

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    I'm one of the ones who read the OP and moved on, implicitly disagreeing.

    I do want a recycling block in the game. However, the use of a block type as a factory fuel seems arbitrary and limiting. The worst thing? The players for whom this will be most useful - beginning players - will be left out in the cold, because the starting sectors will be stripped clean of any fuel blocks that those players might use. There are better ways to create challenge than to make the beginning players beholden to fuel cartels.
     

    Snk

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    I'm one of the ones who read the OP and moved on, implicitly disagreeing.

    I do want a recycling block in the game. However, the use of a block type as a factory fuel seems arbitrary and limiting. The worst thing? The players for whom this will be most useful - beginning players - will be left out in the cold, because the starting sectors will be stripped clean of any fuel blocks that those players might use. There are better ways to create challenge than to make the beginning players beholden to fuel cartels.
    The starting sectors are probably stripped of resources anyways. You obviously didn't read the whole thing. It wouldn't replace the current manufacturing system.
     

    jayman38

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    The starting sectors are probably stripped of resources anyways. You obviously didn't read the whole thing. It wouldn't replace the current manufacturing system.
    No, I read it. And I just re-read it. Same judgement.
    This statement, given above, reflects my current status.

    To directly counterpoint:
    1. Starting sectors are stripped of -useful- resources. Resources that can be recycled into more useful resources are probably still around, even if in extremely limited supply. Without recycling available, starting sectors will continue to be resource-bare. My point is that if one requires a resource to recycle blocks into something more useful, it's not really a change. Someone will inevitably hoard the fuel for business. The ones who can least afford the fuel will be the ones who need it the most.
    2. I may not understand how the whole thing ties together, but you make repeated assumptions about how much of your OP is read by responders. (See posts 3 and 5 of this thread for reference.)
    3. I apologize for implying that this would replace the current manufacturing system. I realize it would be a supplement. I see it as a new part of the factory collective. (I understand that you want replicators on ships. I think that existing factory systems should be possible on ships - with slower production for balance.)