No, it would be worse - a half measure.
Look, if you continue to force turrets to just be another ship attached to the mothership, and you don't make exceptions for that huge disadvantage, they will be worthless once turret turning is fixed.
I am very confused here, I don't hate your ideas, why do you hate mine? What I'm saying is that turrets
should be more integrated with their parent ships. I
want turrets to be more useful and to reap more benefits. Having them rely entirely on their own complete shield regen and capacitor systems limits their survivability and makes them
more like independent ships like you said.
Any step in the other direction
should please you.
What I'm suggesting would mitigate their shield limitations in a near identical fashion to the way power is handled. Think of it this way; the main ship pumps power and shield energy into the turret, the turret converts that power into damage with their weapons and the shield energy into a defense field with their capacitors. Even if the turret only had
some of the regen the parent ship had, that could still amount to a much better recharge rate than you could ever stuff into a turret
right now. Without the need for shield regenerators on the turret, you could double its shield capacity instead. Or add bigger weapons, whatever. This makes turrets better, not worse.
But folks (including you) still want smaller strike craft to have some meaning in large fleet battles. In Homeworld 2, bombers
excel at disabling the big guns of heavy cruisers. My idea (and Tobie's) would make turrets
significantly tougher, but still allow gutsy bombing squadrons to take down their shields and damage them while (hopefully) surviving defensive fire. People don't want invincible turrets any more than they want useless ones. It's called a "compromise", not a "half measure".
For the record, I'd be perfectly willing to try the extreme opposite of fully shielded turrets. It's just a suggestion, and I'd like to believe it has at least
some merit. Geez.