So Vanhelsing, are you proposing a (pretty massive) limit on weapon size in addition to the HP system? OR was this just a demonstration of how you think it will look like when implemented? Or a combination?
I wouldn't want to force a player to build weapons at a specific size. That takes away from what this game is. I would rather give the pros and cons for the amount of weapons they place. With a change such as the one I proposed, there would be massive amounts of unused space on ships (if the player goes for an efficient weapon setup sort of like what the video shows). They would likely use other systems or interior decks (more armor) to fill it up. If they use more systems, then those systems will be overpowered. They would have to get a bit of a nerf. Power would be wasted. People could accelerate to top speed in too short a time. Just a few examples.
The pros of staying under the "soft weapon cap" that I proposed would be:
- More room for other systems, which all contribute to ship health.
- Specialized ships. Reducing weapon count means players can use that space for specialized systems.
- Combat longevity would increase after shields go down. Even as it stands currently, too much of a ship can be taken out by players weapons (missiles). The health system will only slow that down so much.
Pros of going over the "soft weapon cap":
- Glass cannons. Or specialized weapon ships.
These ships would focus on weapons more. The more weapons that players place, the weaker the ship. This way nuke-capable ships are not only incredibly powerful, but also really weak and not considered the go-to for combat. Taking this in alone to fight another ship should be considered suicide. Suddenly we have needs to fly in fleets. It should also be noted that with this, weapons would have to contribute the bare minimum towards ship health.
Now don't see this as two different sides of a coin. Think of these two examples as the far extremes of a new balancing act. On one end you have a thoroughly balanced ship that has sufficient weaponry, on the other end you have incredibly powerful ships that have weak defensive capability.
This could be taken further too based on what systems or blocks you have on ships. Let's say you put on more storage blocks? That weapon cap should take a hit then. Far too often do I see freighters with capital sized guns. Now we have created the need for escorts to help our cargo ships travel.