balancing effects -> introduce curves.
higher damage missiles move slower and require more energy per damage than smaller ones.
or the weapon with the smallest range gets the biggest boost against stuff, such curves.
Like the power system defensive blocks should get group boosts offensive as well but they also get less energy cost efficient with size.
So lots of small turrets would be better than a few big ones regarding efficiency.
such stuff would result keeping the gigantomany down to reasonable levels if you want to stay competetitive. It allows for glass cannons but they will severely lack and most likely not succeed.
So kinda what i would wish for a system that even allows for multiple cores or even demands it in order for the ship to really be able to work properly. Any mechanic that encourages not just to snipe cores. Also armor should have some boni against some weapon types stuff like that...
higher damage missiles move slower and require more energy per damage than smaller ones.
or the weapon with the smallest range gets the biggest boost against stuff, such curves.
Like the power system defensive blocks should get group boosts offensive as well but they also get less energy cost efficient with size.
So lots of small turrets would be better than a few big ones regarding efficiency.
such stuff would result keeping the gigantomany down to reasonable levels if you want to stay competetitive. It allows for glass cannons but they will severely lack and most likely not succeed.
So kinda what i would wish for a system that even allows for multiple cores or even demands it in order for the ship to really be able to work properly. Any mechanic that encourages not just to snipe cores. Also armor should have some boni against some weapon types stuff like that...