I lurve gravity elevators. Up down bidirectional no problem.
I have a working L-shaped tube as well, but with a catch. You have to be standing exactly on the center of the floor before hitting the activator in order to make sure you catch the detection blocks at the turn because I could not come up with any way to place more than a single detection block that didn't lead to multiple triggers getting tripped.
Vertical to horizontal I put the detector on the middle of the floor. Horizontal to vertical I first throw the player at the ceiling (so they won't hit the floor trigger for the other direction), and then have that trigger in the middle of the wall that the player 'falls' into. Like I said, it works as long as you stand in the center of the tube. I'd like to be able to have a bit more error tolerance in my turns, so I'm asking if anyone has come up with a better way to handle detection in the corners.
I'm using the 3x3 tube shape (wedges in the corners), btw.
I have a working L-shaped tube as well, but with a catch. You have to be standing exactly on the center of the floor before hitting the activator in order to make sure you catch the detection blocks at the turn because I could not come up with any way to place more than a single detection block that didn't lead to multiple triggers getting tripped.
Vertical to horizontal I put the detector on the middle of the floor. Horizontal to vertical I first throw the player at the ceiling (so they won't hit the floor trigger for the other direction), and then have that trigger in the middle of the wall that the player 'falls' into. Like I said, it works as long as you stand in the center of the tube. I'd like to be able to have a bit more error tolerance in my turns, so I'm asking if anyone has come up with a better way to handle detection in the corners.
I'm using the 3x3 tube shape (wedges in the corners), btw.