- Joined
- Jan 22, 2014
- Messages
- 68
- Reaction score
- 56
I ran a test this morning on missile configurations because of issues related Anti-missile systems and discovered what I can only assume is a bug. More precisely a math error on the damage inflicted by Missile-Beam weapons.
A missile-pulse set up having only 1 block of Missile and Pulse does 300 damage.
- Takes 2 minuets to reload
- Travels very slowly and is susceptible to Anti-missile Systems
- 72 Blast radius
- 100% accuracy
- 1.6 sector Range
A Missile-Beam set having only 1 block of each does 450 damage
- Takes 45 seconds to reload
- Travels far to fast to be intercepted
- 12 blast radius
- 100% accuracy
- 1.6 sector range
No other weapon systems offers this level of accuracy and rate of fire + damage per block. A blast radius of just 12 means a 24 block wide hole, a radius of 72 is a 144 block size hole. With the average internal systems only have 25hp ish.. there not going to block these attacks. Just one or two missiles will finish off a ship of any size. Even 1km long which is typical the max size on most servers I have seen.
At present ships can not carry enough shields to stop these kinds of attacks. Not to mention shield are the most expensive blocks to create in the game. The Cost of a shield vs. the cost of the weapon that will destroy that shield is seriously imbalanced.
While I understand balance will take time, I see this as game breaking. As a short term solution, please allow servers to modify there own weapon damage and stats.
-Thank you
Starmade40k Server Admin
A missile-pulse set up having only 1 block of Missile and Pulse does 300 damage.
- Takes 2 minuets to reload
- Travels very slowly and is susceptible to Anti-missile Systems
- 72 Blast radius
- 100% accuracy
- 1.6 sector Range
A Missile-Beam set having only 1 block of each does 450 damage
- Takes 45 seconds to reload
- Travels far to fast to be intercepted
- 12 blast radius
- 100% accuracy
- 1.6 sector range
No other weapon systems offers this level of accuracy and rate of fire + damage per block. A blast radius of just 12 means a 24 block wide hole, a radius of 72 is a 144 block size hole. With the average internal systems only have 25hp ish.. there not going to block these attacks. Just one or two missiles will finish off a ship of any size. Even 1km long which is typical the max size on most servers I have seen.
At present ships can not carry enough shields to stop these kinds of attacks. Not to mention shield are the most expensive blocks to create in the game. The Cost of a shield vs. the cost of the weapon that will destroy that shield is seriously imbalanced.
While I understand balance will take time, I see this as game breaking. As a short term solution, please allow servers to modify there own weapon damage and stats.
-Thank you
Starmade40k Server Admin