Block non-faction in build mode

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    I recommend that non-faction can not pass through another faction's structures in build mode. Which will prevent interior recon by hostile factions.
     

    therimmer96

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    Not until we are better able to scan ships

    This is the best we can do for learning anything about what we are currently looking at XD
     
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    You can already see the other ship/structures's shield strength and power. I don't think anything more is necessary. Weapon types/build, location, etc.. shouldn't be an open book.
     

    CyberTao

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    You can already see the other ship/structures's shield strength and power. I don't think anything more is necessary. Weapon types/build, location, etc.. shouldn't be an open book.
    More often than anything, you can not see weapon sizes, and it'd be a guessing game to even try to figure out the weapons from a exposed computer. I'm not exactly sure how seeing inside another ship adds any advantage.
     
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    I actually agree with OP completely. There is no reason you should be able to see the interior of a ship with complete and unabated access. And not knowing if the ship that is approaching you is a completely decked out harbinger of death or an empty shell should be a part of the game experience.
     

    jorgekorke

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    You can already see the other ship/structures's shield strength and power. I don't think anything more is necessary. Weapon types/build, location, etc.. shouldn't be an open book.
    I actually agree with OP completely. There is no reason you should be able to see the interior of a ship with complete and unabated access. And not knowing if the ship that is approaching you is a completely decked out harbinger of death or an empty shell should be a part of the game experience.
    Target ship mass is visible on navigation menu, so you can know if it's an empty shell or not.
     
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    When block masses are eventually taken into account, then you'll have no way of knowing.
     

    CyberTao

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    When block masses are eventually taken into account, then you'll have no way of knowing.
    Err, no. An empty shell will be empty and light as hell. I am doubtful systems would be made so light they'd be hard to notice if there were missing or not. Only thing seeing inside has ever done was revealing how much interior/empty space was left, or hunting for a possibly hidden faction module, none of which help unless you are trying to steal an unmanned ship and are looking for the hollow-est path to the core/module.
     

    jayman38

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    ...And not knowing if the ship that is approaching you is a completely decked out harbinger of death or an empty shell should be a part of the game experience.
    Fix: "And not knowing if the ship that is approaching you is a completely decked out harbinger of death or a civilian planet salvager or bulk freighter should be a part of the game experience."