More often than anything, you can not see weapon sizes, and it'd be a guessing game to even try to figure out the weapons from a exposed computer. I'm not exactly sure how seeing inside another ship adds any advantage.You can already see the other ship/structures's shield strength and power. I don't think anything more is necessary. Weapon types/build, location, etc.. shouldn't be an open book.
You can already see the other ship/structures's shield strength and power. I don't think anything more is necessary. Weapon types/build, location, etc.. shouldn't be an open book.
Target ship mass is visible on navigation menu, so you can know if it's an empty shell or not.I actually agree with OP completely. There is no reason you should be able to see the interior of a ship with complete and unabated access. And not knowing if the ship that is approaching you is a completely decked out harbinger of death or an empty shell should be a part of the game experience.
Err, no. An empty shell will be empty and light as hell. I am doubtful systems would be made so light they'd be hard to notice if there were missing or not. Only thing seeing inside has ever done was revealing how much interior/empty space was left, or hunting for a possibly hidden faction module, none of which help unless you are trying to steal an unmanned ship and are looking for the hollow-est path to the core/module.When block masses are eventually taken into account, then you'll have no way of knowing.
Fix: "And not knowing if the ship that is approaching you is a completely decked out harbinger of death or a civilian planet salvager or bulk freighter should be a part of the game experience."...And not knowing if the ship that is approaching you is a completely decked out harbinger of death or an empty shell should be a part of the game experience.