I had an idea for a new type of docking block, the Aesthetic Dock:
These new Docks would use the following rules:
- Does not have any docking area limitations.
- Objects with BobbyAI blocks cannot be docked. If one is placed after docking, the object is automatically undocked.
- While docked no weapon or system can be used from the ship’s core.
- To prevent this dock from being used for regular ships. After docking, all thrusters, power generators and capacitors are removed automatically. when docking a warning message is displayed, informing the player that these blocks will be removed.
- Docked objects Share their MotherShip’s shields and power.
- If the MotherShip is being piloted, or is otherwise in motion, no one can enter the docked ship’s core, If someone is inside the core they are kicked out.
- To avoid physics problems created by inevitable clipping; If the MotherShip and/or the docking block is destroyed or the object is otherwise undocked, the formerly docked object maintains its no-clipping status with the MotherShip until it is determined that it is no longer intersecting with it.
- To address performance concerns, limitation configurations could be used to limit the number of aesthetic docks that can be placed on a ship, limit the number of blocks that can be in an aesthetic dock, as well as limiting or disabling logic blocks and/or slowing down logic circuits on docked objects.
The main uses of this:
-The addition of angles other than 90 and 45 degrees in ship design (slanted hulls), without adding new blocks. Permitting the creation of more complex shapes.
My second suggestion: A new type of Logic Controlled Block, the “Docking Gear”:
Docking gear:
- When placed below a Docking Block, it controls the vertical motion of the docked object.
- When placed on any side of a Docking Block, it controls the Horizontal motion of the docked object.
- When a Docking Gear receives an On signal it rotates the docked object one degree in the (+) direction.
- When a Docking Gear receives an Off signal it rotates the docked object one degree in the (-) direction.
The main uses of this:
-Combined with Aesthetic docking, it allows for the creation of “transforming” ships. For example; an x-wing type ship that can move its wings into different positions. As well as animated ships, like the EarthForce destroyers in this Babylon 5 video.
- The Docking Gears could also be used for Turrets, to do things like returning the turrets to a neutral position after combat, to turn many turrets simultaneously at the player’s discretion, or to have turrets use animated motion while not in combat.
Edit: fixed some things.
These new Docks would use the following rules:
- Does not have any docking area limitations.
- Objects with BobbyAI blocks cannot be docked. If one is placed after docking, the object is automatically undocked.
- While docked no weapon or system can be used from the ship’s core.
- To prevent this dock from being used for regular ships. After docking, all thrusters, power generators and capacitors are removed automatically. when docking a warning message is displayed, informing the player that these blocks will be removed.
- Docked objects Share their MotherShip’s shields and power.
- If the MotherShip is being piloted, or is otherwise in motion, no one can enter the docked ship’s core, If someone is inside the core they are kicked out.
- To avoid physics problems created by inevitable clipping; If the MotherShip and/or the docking block is destroyed or the object is otherwise undocked, the formerly docked object maintains its no-clipping status with the MotherShip until it is determined that it is no longer intersecting with it.
- To address performance concerns, limitation configurations could be used to limit the number of aesthetic docks that can be placed on a ship, limit the number of blocks that can be in an aesthetic dock, as well as limiting or disabling logic blocks and/or slowing down logic circuits on docked objects.
The main uses of this:
-The addition of angles other than 90 and 45 degrees in ship design (slanted hulls), without adding new blocks. Permitting the creation of more complex shapes.
My second suggestion: A new type of Logic Controlled Block, the “Docking Gear”:
Docking gear:
- When placed below a Docking Block, it controls the vertical motion of the docked object.
- When placed on any side of a Docking Block, it controls the Horizontal motion of the docked object.
- When a Docking Gear receives an On signal it rotates the docked object one degree in the (+) direction.
- When a Docking Gear receives an Off signal it rotates the docked object one degree in the (-) direction.
The main uses of this:
-Combined with Aesthetic docking, it allows for the creation of “transforming” ships. For example; an x-wing type ship that can move its wings into different positions. As well as animated ships, like the EarthForce destroyers in this Babylon 5 video.
- The Docking Gears could also be used for Turrets, to do things like returning the turrets to a neutral position after combat, to turn many turrets simultaneously at the player’s discretion, or to have turrets use animated motion while not in combat.
Edit: fixed some things.
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