I find it funny that you were the first person to notice that.1) It's "heat", not "heath"
2) Maybe. Though I'd prefer something like heat resistant plating (to make ships really specialized).
I noticed. It just didn't contribute to the discussion so I didn't bother.I find it funny that you were the first person to notice that.
I understand what you are saying, but the glass has a bug, fo rme anyways, idk about anyone else, where glares like missiles and suns dont show through them, so even if they take up so little space, for people that have this happen, it WOULD be usefulI dont see why star damage even matters... they take up so little space in such a large universe.
That's an issue with OpenGL I think. everyone has it. That said, stars aren't that hard to spot. Check your heading before you star flying, and when you turn after entering a star system. Could also use Buildmode to look around your ship while flying, it's what I've always done.I understand what you are saying, but the glass has a bug, fo rme anyways, idk about anyone else, where glares like missiles and suns dont show through them, so even if they take up so little space, for people that have this happen, it WOULD be useful
What if i told you that suns consist of gas in plasma state and therefor you can pass through it? :PSuns are a little underpowered atm. They should have a gravitational pull and be counted as physical objects, so that you couldn't pass through them.
No, they get dense enough at point you can't pass through them.What if i told you that suns consist of gas in plasma state and therefor you can pass through it? :p
THIS.Shields can protect you from star damage but inside a star regen is 0 so the amount of time you can survive is based on your shield capacity and therefore finite.
Star damage is high enough that even a titan would have a hard time making it all the way through on shields alone.
Heat resistant hull completely protects you from star damage but doesn't stop shields being drained leaving you vulnerable to weapons fire when inside and when exiting a star.
Well, that hull would be a little OP, so i think they should have like, 75% resistance to heatHere's my take on the idea:
- Shields can protect you from star damage but inside a star regen is 0 so the amount of time you can survive is based on your shield capacity and therefore finite.
- Star damage is high enough that even a titan would have a hard time making it all the way through on shields alone.
- Heat resistant hull completely protects you from star damage but doesn't stop shields being drained leaving you vulnerable to weapons fire when inside and when exiting a star.