- Joined
- Jan 28, 2015
- Messages
- 13
- Reaction score
- 2
Yes I was just wanting to suggest a way to make the structure menu (default 'delete') more viable. I presume it's a tool that's meant to help manage larger crafts and structures, but I feel this purpose is lost when it takes one or two minutes to open the menu on large crafts. In a pinch it could be used to open/close doors if there's an intruder or a need to navigate the ship unimpeded, or quickly undock turrets or multiple ships, moments when time is of the essence. These features would also likely be used in real spacecraft in moments of evacuation procedures, lockdowns, or grim combat situations.
My suggestion would be to load those specialized interactive things either first, or in a separate menu. Can always wait until a player is at their homebase to check their power and shields on their large crafts when they're not in combat.
Regardless thank you for the very hard work, but I do hope to see this system improved as I feel the design doesn't quite match what the intent of such a tool is. As always, thank you for your time and consideration.
My suggestion would be to load those specialized interactive things either first, or in a separate menu. Can always wait until a player is at their homebase to check their power and shields on their large crafts when they're not in combat.
Regardless thank you for the very hard work, but I do hope to see this system improved as I feel the design doesn't quite match what the intent of such a tool is. As always, thank you for your time and consideration.