Alright, so while this may be my first forum thread, this will not be the first time I've navigated the forums. Forgive me if any of the images/concepts are a little hard to follow.
Before the Q&A last night, I was feeling that it would be pretty fresh to get a new way to store the materials we get from the planets and asteroids all you miners (and soon to be farmers!) get on your adventures. Hopefully a system that would involve a physical representation of your cargo, to not only allow a purpose for the large freighters and cargo ships I see flying around, but also throw in some cool meta that wasn't in the game beforehand.
Imagine, in the not-too-distant future, that we would have our NPCs walking around in a large cargo bay, checklists and spreadsheets in hand, checking that all of the cargo is in the right places. Each pallet its own resource, and neatly organized to allow anyone to the amount of resources at any given time.
The idea, put into a feasible game mechanic, would involve repurposing the current docking modules and enhancer effects. Rather than having a green box, this new Cargo Module would have a yellow designation box. Similar to the Plex-Storage, you would be able to open same window and drag the items into the Cargo Module. As a new way to stack items, this would go hand and hand with the new stack limiting mechanic that will take place in the future. For sake of example, we could use stacks of 1000 to represent the single crate block that is found in the Cargo Module.
Enhancers can be used just as in docking - to increase the dimensions of the cargo areas.
Before the Q&A last night, I was feeling that it would be pretty fresh to get a new way to store the materials we get from the planets and asteroids all you miners (and soon to be farmers!) get on your adventures. Hopefully a system that would involve a physical representation of your cargo, to not only allow a purpose for the large freighters and cargo ships I see flying around, but also throw in some cool meta that wasn't in the game beforehand.
Imagine, in the not-too-distant future, that we would have our NPCs walking around in a large cargo bay, checklists and spreadsheets in hand, checking that all of the cargo is in the right places. Each pallet its own resource, and neatly organized to allow anyone to the amount of resources at any given time.
The idea, put into a feasible game mechanic, would involve repurposing the current docking modules and enhancer effects. Rather than having a green box, this new Cargo Module would have a yellow designation box. Similar to the Plex-Storage, you would be able to open same window and drag the items into the Cargo Module. As a new way to stack items, this would go hand and hand with the new stack limiting mechanic that will take place in the future. For sake of example, we could use stacks of 1000 to represent the single crate block that is found in the Cargo Module.
Enhancers can be used just as in docking - to increase the dimensions of the cargo areas.