- Joined
- Jul 24, 2014
- Messages
- 7
- Reaction score
- 0
You should have a hyper drive added, the jump drive is different it is a minimal traveler and we don't get to see that nice texture of the jump Tunney.
Hyper drive information:
The hyper drive should have that same texture of that jump drives tunnel.
The hyper drive can stay in the jump drive tunnel for as long as the player wants.
People can walk around in there ship whilst in hyper space / the jump drives jump tunnel.
The hyper drive needs to charge up before launching.
When the hyper drive is activated / ready to launch it opens a hyper space window the ship goes in to, That will activate the texture the jump drive has for its jump tunnel.
EDIT: The more time you spend in hyperspace the hyper drive will use more and more energy until the player / the ship comes out of hyper space. Thank you questorhank.
If the ship is damaged to a critical level it could slowly melt away.
Hyper space window:
The hyper space window is like a portal to hyper space / FTL area.
The hyper space window looks like a blinding blue light with lighting come out the edges of the window.
Hyper drive information:
The hyper drive should have that same texture of that jump drives tunnel.
The hyper drive can stay in the jump drive tunnel for as long as the player wants.
People can walk around in there ship whilst in hyper space / the jump drives jump tunnel.
The hyper drive needs to charge up before launching.
When the hyper drive is activated / ready to launch it opens a hyper space window the ship goes in to, That will activate the texture the jump drive has for its jump tunnel.
EDIT: The more time you spend in hyperspace the hyper drive will use more and more energy until the player / the ship comes out of hyper space. Thank you questorhank.
If the ship is damaged to a critical level it could slowly melt away.
Hyper space window:
The hyper space window is like a portal to hyper space / FTL area.
The hyper space window looks like a blinding blue light with lighting come out the edges of the window.
Last edited: