i love the display modules in starmade. here are some example variables to think about as we develop mechanics for ships that are designed to be crewed by more than one human player.
some example short variables are provided to save character space:
name of ship's entered faction: [faction] (and [factionid] for the number!
sector coordinates of faction's home base: [factionhome] (printed e.g. 4, -6, -10)
current ship coordinates: [nav]
current ship pilot: [pilot]
target nav coordinates of ship's pilot: [pnav]
power rate: [powerRate]
shield rate [shieldRate]
ship under fire [underfire]
one other more complex, but cool idea: based upon the display's getting a logic signal, being able to set a printout variable would be very cool. imagine the toggles: on/off, ready/wait, docked/undocked, etc: best syntax up to schema, of course, but for example, a sign like so:
<style>l0=Offline,l1=Online</style>
[log]
some example short variables are provided to save character space:
name of ship's entered faction: [faction] (and [factionid] for the number!
sector coordinates of faction's home base: [factionhome] (printed e.g. 4, -6, -10)
current ship coordinates: [nav]
current ship pilot: [pilot]
target nav coordinates of ship's pilot: [pnav]
power rate: [powerRate]
shield rate [shieldRate]
ship under fire [underfire]
one other more complex, but cool idea: based upon the display's getting a logic signal, being able to set a printout variable would be very cool. imagine the toggles: on/off, ready/wait, docked/undocked, etc: best syntax up to schema, of course, but for example, a sign like so:
<style>l0=Offline,l1=Online</style>
[log]
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