Ok, so hello to a wonderful ne day in starmade.
I have 3 suggestions I would like to make to make logic more interesting and complex, but also more fun.
My first idea is the filter:
It's relatively simple, it allows things to go through. The things would be items, like blocks. This would be useful for sorters, when coupled with the redirection system. What I could do is send a mass of blocks through. I could set it so all hull pieces go in 1 storage, all wedges in another, ect. If im a massive factory guy, I'll have to salvage a lot. Instead of going to every factory and plugging in the blocks, I could set it up. This ore goes direction 1, which splits up into 3 factories, A, B, C, and then another ore goes another way through the filters into factories D and E.
My second idea is the Redirectional:
This is simple too, its for supporting the filter and factory systems. If you allow us to connect shops to factories/logic, what I would do is set the redirectional to take ingredients 1 and 2 and send it through the right filters and into the correct factory. It would then run through the factory, and perhaps I would put a delay in, so like, you deliver the ingredients to the factory, you wait 3 minutes plus (x) seconds per item being built and it sends it back into the shop to be bought.
My third idea in the multi-output:
This system would be for sorting. In my shop idea, I would have it set so that you are offered long line of activators, each 1 for producing something different. Each activator would do the same fuction in a different place. Say I wanted to build, black advanced hull, blue standard hull wedges, and white basic hull. I would turn on those activators, and either my client could simply put the required items into the shop or into a storage. Those items would go through the filter, connected to a multi out-putter, so I can send the ingredients for each different item to the factories.
I guess summed up, I would like a way to transport blocks using logic, and possibly even make a public factory without the recipes having risk of being stolen.
Instead of all that, we could have a hopper system like in minecraft.. I put the blocks into a plexstorage, goes into a filter/sorter and sends it to the multi-output, which automatically is set to send it straight to the correct factory.
I know you might say, we can have more than 1 outgoing pope in logic all ready..
but that's for logic, for blocks we need a way so the blocks go down pipe C to the correct factory, not down pipe A with a completely different block where it wont work.
Sincerely, Maple
I have 3 suggestions I would like to make to make logic more interesting and complex, but also more fun.
My first idea is the filter:
It's relatively simple, it allows things to go through. The things would be items, like blocks. This would be useful for sorters, when coupled with the redirection system. What I could do is send a mass of blocks through. I could set it so all hull pieces go in 1 storage, all wedges in another, ect. If im a massive factory guy, I'll have to salvage a lot. Instead of going to every factory and plugging in the blocks, I could set it up. This ore goes direction 1, which splits up into 3 factories, A, B, C, and then another ore goes another way through the filters into factories D and E.
My second idea is the Redirectional:
This is simple too, its for supporting the filter and factory systems. If you allow us to connect shops to factories/logic, what I would do is set the redirectional to take ingredients 1 and 2 and send it through the right filters and into the correct factory. It would then run through the factory, and perhaps I would put a delay in, so like, you deliver the ingredients to the factory, you wait 3 minutes plus (x) seconds per item being built and it sends it back into the shop to be bought.
My third idea in the multi-output:
This system would be for sorting. In my shop idea, I would have it set so that you are offered long line of activators, each 1 for producing something different. Each activator would do the same fuction in a different place. Say I wanted to build, black advanced hull, blue standard hull wedges, and white basic hull. I would turn on those activators, and either my client could simply put the required items into the shop or into a storage. Those items would go through the filter, connected to a multi out-putter, so I can send the ingredients for each different item to the factories.
I guess summed up, I would like a way to transport blocks using logic, and possibly even make a public factory without the recipes having risk of being stolen.
Instead of all that, we could have a hopper system like in minecraft.. I put the blocks into a plexstorage, goes into a filter/sorter and sends it to the multi-output, which automatically is set to send it straight to the correct factory.
I know you might say, we can have more than 1 outgoing pope in logic all ready..
but that's for logic, for blocks we need a way so the blocks go down pipe C to the correct factory, not down pipe A with a completely different block where it wont work.
Sincerely, Maple