- Joined
- Jan 8, 2015
- Messages
- 37
- Reaction score
- 15
Money / Credits are irrelevant at this moment in Starmade, due to problems with Shops and Trade space stations.
ie, all shops and trade stations have a fixed base price, meaning when you see cheap stuff ie. shield systems around 2000-2999 price, you can buy ALL items from that one shop or trade station and then fly to a 2nd shop or trade station that has the shield systems on 5000-6999 price range, and then sell all the items.
( shops and trade stations have fixed prices +- quantity of stuff in the actual warehouse ( only minor effect on price ).
So all in all, when a player starts in a new server, he or she can do 2 000 000 000 credits inside 1 hour of gaming (i know , i can do it easily).
Only exeption to the rule is, servers that have no shops or trade stations OR the admins have changed the prices heavily.
*** Solution would be that ALL shops and trade stations would have fixed prices that differ MAX 5% from low to max stations, AND shield modules and ion modules should be 99% reduced from all NPC stations ***
At its current form, anyone "trading" can quaddruple his or hers money in 1 trade run that takes 5min to make (1min with jump ship) so inside 1 hour of gaming one can max out his or hers credits. = BROKEN ECONOMY.
thank you for your time, <3
ie, all shops and trade stations have a fixed base price, meaning when you see cheap stuff ie. shield systems around 2000-2999 price, you can buy ALL items from that one shop or trade station and then fly to a 2nd shop or trade station that has the shield systems on 5000-6999 price range, and then sell all the items.
( shops and trade stations have fixed prices +- quantity of stuff in the actual warehouse ( only minor effect on price ).
So all in all, when a player starts in a new server, he or she can do 2 000 000 000 credits inside 1 hour of gaming (i know , i can do it easily).
Only exeption to the rule is, servers that have no shops or trade stations OR the admins have changed the prices heavily.
*** Solution would be that ALL shops and trade stations would have fixed prices that differ MAX 5% from low to max stations, AND shield modules and ion modules should be 99% reduced from all NPC stations ***
At its current form, anyone "trading" can quaddruple his or hers money in 1 trade run that takes 5min to make (1min with jump ship) so inside 1 hour of gaming one can max out his or hers credits. = BROKEN ECONOMY.
thank you for your time, <3