schema I saw your post about the partially finished GUI update and the completed portions look great so far! You may already have this planned, but this is very important so I thought it was suitable to create a thread.
I'll keep it short. Several people before me have suggested changing the size of HUD blips instead of making them fade to indicate range. Following this popular suggestion will make a huge difference in the readability of the HUD. Fading blips are hard to see, making them far less useful. It's often hard to see and shoot a far-away enemy on the HUD. With sector sizes and weapon ranges higher than before, this is becoming a real problem.
I know the screenshots show a work-in-progress. I just wanted to ensure this was brought to your attention.
Best regards.
I'll keep it short. Several people before me have suggested changing the size of HUD blips instead of making them fade to indicate range. Following this popular suggestion will make a huge difference in the readability of the HUD. Fading blips are hard to see, making them far less useful. It's often hard to see and shoot a far-away enemy on the HUD. With sector sizes and weapon ranges higher than before, this is becoming a real problem.
I know the screenshots show a work-in-progress. I just wanted to ensure this was brought to your attention.
Best regards.