Because forward is the direction ships want to move fastest in.
The reason I think this is because combat is sooo STUPID right now due to thrust being equal in all directions.
This makes slow turning speed less of a bad thing since the player can just thrust backwards to try to get a better shot. If you look at games like Elite Dangerous their combat looks so much more fun than just standing face v face and whoever wins is the person who gets a lock on first or who has the most shields. I propose that it is like this;
100% server max speed in forward direction
25% in all others.
I know Calbiri made a thread, but until then I think this would be a simple feature to make combat more "intense" and maneuvering an actual mechanic. Now you will be turing all over the place to try to get to an angle to shoot the enemy.
the maneuvering in this game elite dangerous is so nice and starmade could learn a few things from them
The reason I think this is because combat is sooo STUPID right now due to thrust being equal in all directions.
This makes slow turning speed less of a bad thing since the player can just thrust backwards to try to get a better shot. If you look at games like Elite Dangerous their combat looks so much more fun than just standing face v face and whoever wins is the person who gets a lock on first or who has the most shields. I propose that it is like this;
100% server max speed in forward direction
25% in all others.
I know Calbiri made a thread, but until then I think this would be a simple feature to make combat more "intense" and maneuvering an actual mechanic. Now you will be turing all over the place to try to get to an angle to shoot the enemy.
the maneuvering in this game elite dangerous is so nice and starmade could learn a few things from them
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