No, just make the current area triggers able to be set off by a weapon.I think this should be two new blocks: shootable area triggers, and shootable blast doors. Maybe a third: area triggers that can be shot to be activated, or activated with the presence of an entity.
That way, you have the original area triggers, and new options for how things work.
Anybody with automatic doors would have them open anytime the ship gets hit by a machine gun... no, if anything this should be a separate trigger. It could use the same area block but use it's own trigger block.No, just make the current area triggers able to be set off by a weapon.
Eh. I figured having another block would be a waste of time, and opening doors with a gun would be kinda cool, but what do I know.Anybody with automatic doors would have them open anytime the ship gets hit by a machine gun... no, if anything this should be a separate trigger. It could use the same area block but use it's own trigger block.
Well you would be able to rig up doors that can be opened or closed by weapons but the regular player activated doors should not respond to weapons fire.Eh. I figured having another block would be a waste of time, and opening doors with a gun would be kinda cool, but what do I know.
Yeah, I guess.Well you would be able to rig up doors that can be opened or closed by weapons but the regular player activated doors should not respond to weapons fire.
Yes and there is nothing stopping you from doing these things if there was a separate trigger block but you would not want the regular area trigger doing this as that is asking for trouble when circuits get bombarded with inputs from things that shouldn't be setting them off. I did see a ship that has broad side guns that fire with area triggers, any stray fire would set this off, and even the guns themselves so this set up would no longer work if it was one trigger.Yeah, I guess.
But there's a lot of other uses to this besides metroid doors or whatever. Mainly, activating things on externally docked ships. You could activate the overdrive on your drones remotely, or detonate mines from a distance.
What? How would the broadside guns set themselves off unless the area trigger was in front of the barrel?Yes and there is nothing stopping you from doing these things if there was a separate trigger block but you would not want the regular area trigger doing this as that is asking for trouble when circuits get bombarded with inputs from things that shouldn't be setting them off. I did see a ship that has broad side guns that fire with area triggers, any stray fire would set this off, and even the guns themselves so this set up would no longer work if it was one trigger.
The system was set up on a clock, and it had area triggers in a grid form spread out on the side of each ship. If a passing by ship tripped one of the area triggers it would fire a shotgun blast out the side.What? How would the broadside guns set themselves off unless the area trigger was in front of the barrel?
You raise a good point. There should be two blocks- area triggers and projectile triggers.The system was set up on a clock, and it had area triggers in a grid form spread out on the side of each ship. If a passing by ship tripped one of the area triggers it would fire a shotgun blast out the side.
Now the point of it being a separate block? Nobody who uses area triggers to open personnel or hanger doors is going to want them opening to random machine-gun fire. There is no downside to a separate block but lots of potential issues to just having any weapon set them off.