Overdrive for engines. the power cost is not that bad. a little high but controllable and easy to deal with. however it does not afffect your ship that much. like your ship needs to be 30 or 40% overdrive blocks to get 100% wich is alot for only double the speed of your ship.
it would be nice to see the % of your ship needing to be od blocks down to 20 or 15%
Overdrive for weapons. this is where the power cost gets ridiculous for a 4 block overdrive and 4 blocks of beam from the primary and another 4 for the secondary that does 540 dmg per tick about 3000 in total when it finishes firing which honestley is not that much damage. but heres the kick that 3000 dmg costs 40k power.. 40K! wich is a shittton a dual beam does 100k FOR ONly 6k dmg this is ridiculius. *od weapon combonations power costs for damage are pretty much the same all across the board except when it comes to damage pulse secondary for weapons* i ask that the power costs be turned down a little due to the currnt uselessness of it
explosive effect for weapons. explosive effect is curretley useles for the most part except on small ships i ask that the radius for it be increased the more % of it you have compared to your weapons. like being able to go over 50% and then it increase the explosive radius and when you go higher and higher the radius goes bigger and even the ability to go over 100% to really increse the radius. power cost is currentley fine though if you make the suggested change i would ask that you increse the power cost to balance it.
New effect. Flack *only for cannons and missles*. works alot like the explosive effect request except that it would explode if it nears a ship or missle say 15 meters... when it nears the ship or missle it causes the projectile to explode and send 50 some projectiles in every direction with a radi ofr 25 meters splitting the damage the main projectile would normaly have. if it all possible. if that is not possible i submit another way it "may" be able to be done when it hits a ship it causes a small explosion size depending on the weapons damage and effect percentage. when it explodes on on the ship it also causes a bunch of cannons shots to come out of it in a spherical shape that have a sort of puch through effect that has a maximum distance of 7 blocks. if even thats not possible. i ask that you add it in a way that just works for cannons where when the shot hits a ship it "breaks apart" and sends a bunch of little projectiles through the inside of the ship with a maximum 10 blocks destroyed per each shot like the punch through.
Punch through nerf. Punch through is kind of insane righe now where it's easy to make a machine gun that can easilly cut entire ships in half destroying their power storage and creation aswell as their weapons and jus twreaking overall havock. please nerf it somehow just dont kill it entireley. strange request though i ask that you make the radius of the hole it punches through a ship wide as the projectile size increases
I Dont really use any other effects that often if you have any other suggested changes post them in the comments.
it would be nice to see the % of your ship needing to be od blocks down to 20 or 15%
Overdrive for weapons. this is where the power cost gets ridiculous for a 4 block overdrive and 4 blocks of beam from the primary and another 4 for the secondary that does 540 dmg per tick about 3000 in total when it finishes firing which honestley is not that much damage. but heres the kick that 3000 dmg costs 40k power.. 40K! wich is a shittton a dual beam does 100k FOR ONly 6k dmg this is ridiculius. *od weapon combonations power costs for damage are pretty much the same all across the board except when it comes to damage pulse secondary for weapons* i ask that the power costs be turned down a little due to the currnt uselessness of it
explosive effect for weapons. explosive effect is curretley useles for the most part except on small ships i ask that the radius for it be increased the more % of it you have compared to your weapons. like being able to go over 50% and then it increase the explosive radius and when you go higher and higher the radius goes bigger and even the ability to go over 100% to really increse the radius. power cost is currentley fine though if you make the suggested change i would ask that you increse the power cost to balance it.
New effect. Flack *only for cannons and missles*. works alot like the explosive effect request except that it would explode if it nears a ship or missle say 15 meters... when it nears the ship or missle it causes the projectile to explode and send 50 some projectiles in every direction with a radi ofr 25 meters splitting the damage the main projectile would normaly have. if it all possible. if that is not possible i submit another way it "may" be able to be done when it hits a ship it causes a small explosion size depending on the weapons damage and effect percentage. when it explodes on on the ship it also causes a bunch of cannons shots to come out of it in a spherical shape that have a sort of puch through effect that has a maximum distance of 7 blocks. if even thats not possible. i ask that you add it in a way that just works for cannons where when the shot hits a ship it "breaks apart" and sends a bunch of little projectiles through the inside of the ship with a maximum 10 blocks destroyed per each shot like the punch through.
Punch through nerf. Punch through is kind of insane righe now where it's easy to make a machine gun that can easilly cut entire ships in half destroying their power storage and creation aswell as their weapons and jus twreaking overall havock. please nerf it somehow just dont kill it entireley. strange request though i ask that you make the radius of the hole it punches through a ship wide as the projectile size increases
I Dont really use any other effects that often if you have any other suggested changes post them in the comments.