Hey there guys,
I really dislike the dodecahedronal planets. They just aren't as good as the old disc planets. They're harder to traverse, they lag out our games and they just look butt-ugly. So, here is my suggestion: Add an option in the server config allowing the use of the old planets.
I know the disc planets look unrealistic, but realism isn't an element in a game composed entirely of 1m cubed blocks. If this is implemented, a lot of people would become very happy indeed.
Another suggestion: Have different turret blocks, one that rotates on the x axis, and one that rotates on the y axis. This will help ships with turrets look a lot nicer when firing if the barrels move seperately from the turret housing. Also, add an option in the turret menu to set the current position as default and have the AI return to that position when all enemies in range are destroyed.
Thank you for listening and ciao for now.
I really dislike the dodecahedronal planets. They just aren't as good as the old disc planets. They're harder to traverse, they lag out our games and they just look butt-ugly. So, here is my suggestion: Add an option in the server config allowing the use of the old planets.
I know the disc planets look unrealistic, but realism isn't an element in a game composed entirely of 1m cubed blocks. If this is implemented, a lot of people would become very happy indeed.
Another suggestion: Have different turret blocks, one that rotates on the x axis, and one that rotates on the y axis. This will help ships with turrets look a lot nicer when firing if the barrels move seperately from the turret housing. Also, add an option in the turret menu to set the current position as default and have the AI return to that position when all enemies in range are destroyed.
Thank you for listening and ciao for now.