Developer Q&A - December 2014

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    Hey everyone! It's me again. So this month we asked schema some more questions. He was kind enough to answer them quickly, even at a busy time such as this! So thanks Skooms! :D

    Let's briggity-break it down.
    Q: What features have the highest development priority at the time of answering this Q&A?

    SCHEMA: "HUD/GUI, then the docking system with rails."

    Q: Are there any plans to add FPS limiters lower than 60 FPS for use with old machines and laptops?


    SCHEMA: "Yes, there will be 30fps in the next version (other settings might cause screen tearing)"

    Q: Will we ever get a real third-person ship view?

    SCHEMA: "A better 3rd person is definitely planned; not the highest priority at the moment."

    Q: Do You plan sound/music update or some sort of competition/collaboration in the near future?

    SCHEMA: "I definitely do want some more sound work soon. For music I will announce when that is going to come for every musician to send us music for the game, and then we will decide."

    Q: Why did you choose to make this game in Java? Was it simply personal preference, is Java well suited to certain features for Star Made, or are there some other reasons?

    SCHEMA: "I was most familiar in java, but also a game of this scale (around 300k lines of code excluding empty/comments) is a lot better to manage in an environment like java. Yes, c++ would be technically faster, but at that scale, benchmarks that compare 2 small parts of codes aren't as telling anymore. It would be way harder to write and maintain optimized code at that scale, so the difference would probably be smaller than a lot of people think."

    Q: Are there any plans for connected texture support or metadata support like that of Minecraft in the near/distant future?

    SCHEMA: "Connected textures are going to be a thing. I don't really know the metadata system of Minecraft though, so I can't really tell you if something like this will come."

    Q: Will we be able to override sections of the game in the modding API?


    SCHEMA: "Ah, the modding API is already in works, although currently a little less worked on because of the high priority of GUI/HUD..."

    Q: Is the Minelayer dead? Or is it just very low priority right now? Similarly, are there any other ideas for new weapons up in the air for the future?

    SCHEMA: "Minelayer is not dead. We are very happy with how the weapon combination system works in general. We could extend it right now, but in my opinion it is better to first implement other balance changing features like ship HP (which we now have a concrete and detailed concept for)."


    That wraps it up! Thanks therimmer96 and kupu for helping out. We really appreciate it. We'll see you next year!



     

    Ithirahad

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    Yeah, I'm kind of curious when we'll finally see some more of the promised AI features finished myself, but regardless... My real question is:

    ...When do we get to pilot our ship from control chairs?
     

    Mariux

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    Q: Will we ever get a real third-person ship view?

    SCHEMA: "A better 3rd person is definitely planned; not the highest priority at the moment."
    Excellent. Been looking forward to that since ages ago...
     
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    Question to Schema:
    Do you have a wife/girlfriend - if so what do they think about you working 10 hours a day on StarMade?
    [DOUBLEPOST=1419677551,1419677193][/DOUBLEPOST]Question to Kupu:
    It's gone past christmas and there is still no new ui. How come?
     

    Crimson-Artist

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    Will planets play a more unique role in mining/factions as oppose to just being massive astroids?

    keptick has a fantastic thread on improving planets by allowing them to effectively auto-generate resources. giving us a reason to colonize/fight over planets rather than just avoiding them as most player do now
     
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    Question to Schema:
    What will you work on after the ui & rail system?
     

    jorgekorke

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    General question to the devs :
    Will Push Pulse ever be removed ? (just wanna know bcs they are awesome and i don't want them removed lel)
     

    Bench

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    Question to Kupu:
    It's gone past christmas and there is still no new ui. How come?
    That's probably my fault, was slow getting some exporting of assets done due to christmas period and some RL stuff that couldn't be avoided. It definitely is coming though so I guess watch this space
     
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    Keptick

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    Will planets play a more unique role in mining/factions as oppose to just being massive astroids?

    keptick has a fantastic thread on improving planets by allowing them to effectively auto-generate resources. giving us a reason to colonize/fight over planets rather than just avoiding them as most player do now
    This!!!!!!!!

    I have the same question!
     
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    That's probably my fault, was slow getting some exporting of assets done due to christmas period and some RL stuff that couldn't be avoided. It definitely is coming though so I guess watch this space
    I've been checking occasionally and got worried when new dev builds stopped coming out. That's pretty understandable through.