In this thread, I've revisited an old idea with a simple solution. Please give feedback such as things that may need to be added to achieve this goal, or ways to make the feature more reliable or balanced, or ideas for solving potential problems with this feature.
Goal: To be able to walk into a cockpit, control center, or other location on a ship, sit down, and fly the ship. This allows characters to fly from a place resembling a bridge or cockpit rather than a reactor room.
Idea: A single block called a "Helm Module." When activated, the game behaves as if you had activated the core, only the core's default camera view is replaced by the location of the character's head before activating the Helm Module.
In other words, you can:
EDIT: added some stuff below.
Synergetic features. These aren't really topics for this thread, just random thoughts about stuff that would go along with the helm module to enhance gameplay. If you have any particularly profound ideas about any of these, make another thread and post a link here. I'll add it to the OP if you ask.
Goal: To be able to walk into a cockpit, control center, or other location on a ship, sit down, and fly the ship. This allows characters to fly from a place resembling a bridge or cockpit rather than a reactor room.
Idea: A single block called a "Helm Module." When activated, the game behaves as if you had activated the core, only the core's default camera view is replaced by the location of the character's head before activating the Helm Module.
In other words, you can:
- Fly the ship
- Enter build mode
- Cycle through turrets/docked ships/etc.
- Everything else as if you were in the core
EDIT: added some stuff below.
Synergetic features. These aren't really topics for this thread, just random thoughts about stuff that would go along with the helm module to enhance gameplay. If you have any particularly profound ideas about any of these, make another thread and post a link here. I'll add it to the OP if you ask.
- Sitting. (already in game! yay!)
- A very simple modeled chair block.
- Avatar remains visible while using a computer.
- Remote control fighters (maybe another computer?)
- Removable ship core (core no longer required for ship entity to exist)
Last edited: