An analysis of the relationship between planets, faction interactions and resource acquisition.

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    Maybe there can be some sort of mechanic to protect sectors for a limited time. Like ok you have time to attack sectors between 3pm and 11 pm. Who know. Don´t forget that this is still moddable. But first gameplay mechanics then details.
     

    lupoCani

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    Nah, a solution like that is way too hard-coded. The issue will never be solved until the game has a proper replacement for manpower.
     

    Keptick

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    Fleet CONTROL! Fleet CONTROL! Fleet CONTROL!
    exactly ^_^

    Just being able to assign an area to an AI fleet would be nice. Like, after chasing/killing the threat they return to their position, instead of drifting far away and becoming useless.
     
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    Resource gathering without Mining? yes, interesting.
    That "Ore gatherer" placed on a planet's plate could drain that particular plate's resources.
    The closer to the surface the ores are, the easier it is to drain them. The deeper closer to the core of the planet, the slower it is.

    Resources regeneration on a planet? meh, I'm mitigated :\ more no than yes on that.
    I could see this as a very long process, ores spawning from the core/center to then could move up to the surface.
    Each planet having a different maximum ore potential and regeneration rates.
     
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    Would this mean no more 'start with nothing' survival play? Or would players have to spawn with an extractor?
     

    Crimson-Artist

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    Absolutely Brilliant!
    I was just thinking the same thing. though i have some additions
    • Change the name of the harvester to "Deep Core Miner". Minor i know. The idea is that resources it generates are deeply embedded in the planets surface and can't be acquired by hand mining. you need something to dig deep and sift through the soil and filter out the useable materials.
    • instead of the better generation near the core, poorer further out mechanic i propose a different system. resource generation is more consistent near the core and greater further out but more sparse. near the core you have adjacent systems with a largely consistent regen speed. But as you go further out you get systems with much higher regen speeds but are not right next to one another. The idea is that to prevent players from picking a spot and just claiming the adjacent systems forming a big blob of color on the map. by given them incentive to claim non adjacent systems for better resource generation you can have a lot of conflicts as players start to expand their territory.
     
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    Keptick

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    Would this mean no more 'start with nothing' survival play? Or would players have to spawn with an extractor?
    Well, I don't see what the difference would be. You'd still have to craft those extractors if you want to use them on a starting planet (so basically you have to hand mine).

    That's all up to the server config tbh.

    Edit: very good points Crimson-Artist !!! I'll change the name (very, very good point).
     
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    A centralized mining and processing station in every system would be something to consider. You would base the resources collected by a certain amount per hour of game time per planet. In this collection you could divide up what you collect based upon rarity of the ore found on the planet. Further more each planet could specifically have certain ores that occur more often than others.
     

    Snk

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    Great idea, Keptick.

    Here's the thing, though: An auto-miner sounds more boring than our current system. Star Made needs a time sink, something to do when you aren't traveling or fighting, and mining, however boring, covers that. I've been pushing my crewability thing a little far, but being able to directly access and edit the planetside miner to improve it's efficiency would be great.

    But anyways, great thread. I love the idea of planetside mining bases, it would make it so ground combat is a good idea. An idea is that weapons can't make it through halfway the atmosphere of a planet, but that's a discussion for another time. The closer the mining facility is to the core, the more goods it should produce. A surface mining base would require less power, so you could still have that. Also, it would provide materials while you're offline, right? I like that idea. More resources = more combat. Also, farms!

    The only thing I have to add to this is instead of centralized systems providing more resources, and arm ones providing less, it should be randomized. You'd scan a system to see its resource composition or whatever. And for making a point to gather more systems, well, simply make it so you get credits for each system you own. Also, the trading guild would provide you with blocks and stuff to pass through/mine your system.
     
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    Keptick

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    I really like how constructive the discussion has been so far :D

    Now, if only a dev could give us some input that would be great!
     

    Snk

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    mmm automated mining...
    But that's so boring. It's like auto attack. There should be auto mining, but a way to participate in your mining if you have nothing to do. Like access it through a computer and direct the energy flow so it increases yield per tick or so it drains power from the thrusters to it. Or recode it to make one long continuous stream with a low yield. Or increase the power at the cost of having to maintain and fix it quickly else it might explode. That would be fun.
     

    Keptick

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    But that's so boring. It's like auto attack. There should be auto mining, but a way to participate in your mining if you have nothing to do. Like access it through a computer and direct the energy flow so it increases yield per tick or so it drains power from the thrusters to it. Or recode it to make one long continuous stream with a low yield. Or increase the power at the cost of having to maintain and fix it quickly else it might explode. That would be fun.
    Or just go mine asteroids :P

    Active mining should be faster than passive planet mining imo to maintain good balance
     

    Snk

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    Yeah, but attacks happen once in a while. There needs to be something between all that
     

    Snk

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    Build ships? :p
    Eh. Maybe, if your home base/shipyard is right next to the planet you are building. But if you're mining on a distant planet or you don't have any materials, then that wouldn't work. Then there are people like me, who despise shipbuilding.

    Also, you could high five your crew men. Mining on a distant world in a distant galaxy, the tedium and void of space punctured by the sounds of thousands of crew members high fiving each other. Slap. Slap. Slap.
     
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    Mered4

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    Eh. Maybe, if your home base/shipyard is right next to the planet you are building. But if you're mining on a distant planet or you don't have any materials, then that wouldn't work. Then there are people like me, who despise shipbuilding.

    Also, you could high five your crew men. Mining on a distant world in a distant galaxy, the tedium and void of space punctured by the sounds of thousands of crew members high fiving each other. Slap. Slap. Slap.
    You dont like ship building?





    I don't Even....
     
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