My point of doing this was to have something smaller in memory than the 64x64 textures :/ Scaling a 32x up... would just be silly.
I'm a guy that formerly worked on making [if I may brag] amazing textures for ships in a maximum "sheet size" of 128x128 for Homeworld original. That sheet/file would skin an entire ship. Sometimes I needed less. I know technology and memory have dramatically changed since then, but... what I and many other gamers attracted to games like StarMade are looking for is a rather low-fi experience with great community and gameplay.
I'm a guy that formerly worked on making [if I may brag] amazing textures for ships in a maximum "sheet size" of 128x128 for Homeworld original. That sheet/file would skin an entire ship. Sometimes I needed less. I know technology and memory have dramatically changed since then, but... what I and many other gamers attracted to games like StarMade are looking for is a rather low-fi experience with great community and gameplay.
Last edited: