When asked about what will happen to buy-with credits, the replies seemed to be a definite 'no.' To me, this seems ridiculous...
As the new system stands currently, sure, I could go mine tons of stuff to get the brown advanced armor, white lights, and black standard armor and ice crystal I use heavily on interiors or exteriors, not to mention go hunting for all the little bits I use for detailing, such as drain beams, supply beams (which aren't part of the actual set of weapons on the ship), rod lights, water, logic components, white standard armor (for beds), red standard armor, yellow lights, blue crystal armor, blue advanced armor, Mattise crystal, Varat charged circuits and wedges...
...Or, I could skip wasting all that time and just make a doomcube. It was bad enough already when we could buy with credits, especially since hull is more or less useless, but now, I fear that the amount of creative building that will occur in this game will take a bit of a nosedive. Even when having hull contributes to HP, people will probably just use whatever color of hull is easiest to get at the time, and cover everything in big flat sheets, the most efficient configuration.
And those that DO still use hull and whatnot will have to stick to one or two colors, and eliminate or reduce unique details, to make the crafting tolerable.
As the new system stands currently, sure, I could go mine tons of stuff to get the brown advanced armor, white lights, and black standard armor and ice crystal I use heavily on interiors or exteriors, not to mention go hunting for all the little bits I use for detailing, such as drain beams, supply beams (which aren't part of the actual set of weapons on the ship), rod lights, water, logic components, white standard armor (for beds), red standard armor, yellow lights, blue crystal armor, blue advanced armor, Mattise crystal, Varat charged circuits and wedges...
...Or, I could skip wasting all that time and just make a doomcube. It was bad enough already when we could buy with credits, especially since hull is more or less useless, but now, I fear that the amount of creative building that will occur in this game will take a bit of a nosedive. Even when having hull contributes to HP, people will probably just use whatever color of hull is easiest to get at the time, and cover everything in big flat sheets, the most efficient configuration.
And those that DO still use hull and whatnot will have to stick to one or two colors, and eliminate or reduce unique details, to make the crafting tolerable.
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In short, without a buy-blocks-with-credits "sub-option," this is one step forward in mechanics-wise immersion and economic improvement, and two steps back in creating a sandbox environment which encourages creativity rather than just cold, artless efficiency. Besides, spawning in a ship you already built shouldn't be too much of a chore - You already did the hard work building an excellent ship that incorporates tons of different materials, being penalized for this is counterproductive.