You know, one of my favorite ships in Star Control II is the Spathi Eluder (and I rigged my flagship to emulate it by launching rear-firing tracking projectiles).
Adjusting this stat from weapons tab would do the work. Of course instead of increasing value with the growing number of weapon block, firing arc would drop. If somebody wants to shoot at bigger angles then he needs to sacrifice other stats.Perhaps overall length/size of the weapon could determine its firing angle. The larger it gets the smaller angle it is allowed to fire out and at a certain point for truly massive weapons arrays they just fire straight ahead.
I like curser aiming I cant imagine this game without it. its a very useful mechanic and the games better with it than without it and if you want to play a game that doesn't use curser aiming then go play space engineers or star citizen both are two really good games BTW.Let's say, and bear with me now, we remove cursor aiming outright!?
So no more magical projectiles that speed away from your weapon array's barrel at a 45deg. angle, capital ships that fire pretty much sideways or plain silly instant core-drilling. Weapons should fire straight ahead, especially when built into your main ship, if you want to fire at smaller, more agile targets, you use turrets.
It's usefull for folks that like to core in under 5 seconds, but I honestly feel that cursor aiming adds little to nothing to the game in terms of combat, it's unrealistic, cheaty and exploitable.
A Starmade without cursor aiming I think, would be a Starmade where we have to choose how to defend or attack, by taking into account (during flight and construction) that weapons are spread out and that there WILL be deadspots on your ships if not fully covered in turrets.
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Combat between big ships would hardly be affected during the shield stage, however, instant coreing will mostly be a thing of the past and players could focus more on armor and missile defenses (other mechanics are planned to combat this, but still).
Large vs. Small ships would be much, much better balanced with big ships not being able to direct the full force of their main cannons at that one speck in space that is your fighter. I'd still stay away from turrets however...
Small vs. Large would be easier, as deadspots between turrets would be more common with turrets strictly bound by their max angles and main cannons not nearly as effective. Hitting a large ship with your little weapons will still be easy as hell ofc.
Small vs. Small would become a little harder, but nothing too bad if one adjusts his focus to leading targets more than currently. Tho to be honest, you dont cursor aim much anyway when leading your fast moving opponent.
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I think this would solve so many small problems.
So... let me know what you guys think from your experience, and drop a comment/vote!
[Disclaimer] None of this is planned, I was just wondering off my own accord how everyone felt about this proposal as its a big change gameplaywise. Also, with the combat system getting a big overhaul soon this might just be a temporary thing anyway, provided that the feature does not carry over to the new system.
I completely agree getting rid of curser aiming will ruin the entire game I honestly don't know what his problem is with curser aiming also the best way of fixing core drilling is using ablative armor AKA docked ships with there own shield value.Instant core drilling is usually done by turrets, and you know why? Because they ALSO benefit from the weapons aiming thing. Disable it on turrets (and perhaps increase their turn speed a bit) and voilaaa, 90% of your problem is solved
If you disable it completely people will just start using turrets as main weapons, so it wouldn't be super productive. Also, don't forget that core drilling will eventually be removed.
Small ship VS big ship. Really? I can already fly in circles around big ships and they can't do s*** about it. The only problem is the turret accuracy but this is solved with my suggestion in paragraph 1. Small ship VS small ship would become reaaaaaally tedious btw. Reducing the cone of fire is a much better idea.
One last thing, it would severely limit designs. Ships like my titan would be pretty freaking awful offensive wise because of the guns being so spaced apart. Besides, is turret porcupine ships what you really want?
The basic missiles, machine guns, and personal weaponry mostly work, but are currently missing some animations and balancing; bullets pretty much do nothing while missiles utterly wreck everything. The turrets meant for larger ships, last I heard, do not do anything at all.Space engineers hasn't fully implemented weapons? :S
actually in a recent update the missiles were nerved they cant do s*** to ships with heavy armor and can only destroy one block of light armor.The basic missiles, machine guns, and personal weaponry mostly work, but are currently missing some animations and balancing; bullets pretty much do nothing while missiles utterly wreck everything. The turrets meant for larger ships, last I heard, do not do anything at all.
As for the topic, I think that, as posts above me show, people will certainly be mad if cursor-aiming is outright removed. I guess it was sort of silly to think piloting a battleship in first person is silly. Switchable modes might cause some balancing headaches, but it's a solution that'll please more people.
That's not a bad idea actually.Perhaps overall length/size of the weapon could determine its firing angle. The larger it gets the smaller angle it is allowed to fire out and at a certain point for truly massive weapons arrays they just fire straight ahead.
that should be flipped larger guns have a larger firing angle because of large ships have larger guns smaller ships should have the very small firing angle because of there great maneuver ability.Perhaps overall length/size of the weapon could determine its firing angle. The larger it gets the smaller angle it is allowed to fire out and at a certain point for truly massive weapons arrays they just fire straight ahead.
Exactly the reason that smaller ships should have larger angles, it would have much less of an impact on the overall balance and aiming at a small quick target would be easier for them.that should be flipped larger guns have a larger firing angle because of large ships have larger guns smaller ships should have the very small firing angle because of there great maneuver ability.
good point but larger guns shouldn't be nerfed to death they should still have a good firing angle also when it comes down to it this post is getting ridiculous it started of as a good idea but wont actually work we all just go back to the original mechanic of the game lets just stick with it.Exactly the reason that smaller ships should have larger angles, it would have much less of an impact on the overall balance and aiming at a small quick target would be easier for them.