I suggest adding magnetic effect. It would make any weapon's projectiles to "curve" into the target, making the weapon way more accurate. The larger the percentage, the more projectiles can curve into the target with the expence of decreased overall/hull/shield damage. If this does get implemented, the missile+missile weapon combo would only work as a shotgun, but not heatseeking anymore. Although, if you add magnetic effect to that (or any other missile), the missile starts behaving like a heat-seeking missile. The bigger the effect percentage, the better turning radius the missile has, thus making it more maneuverable. I'm not sure, how it would affect missile+laser combo, because target-chasing and heatseeking are two very different things and one missile can't do both.
The deffensive effect could make enemy weapon fire curve away from the ship slightly, but even at 100%, the ship would still be possible to hit (it would be significantly more difficult though).
I'm also not sure, how it would affect other weapons, like lasers and pulses, but feel free to write your suggestions.
The deffensive effect could make enemy weapon fire curve away from the ship slightly, but even at 100%, the ship would still be possible to hit (it would be significantly more difficult though).
I'm also not sure, how it would affect other weapons, like lasers and pulses, but feel free to write your suggestions.