Unify block shapes

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    Criss

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    Then many people would cover their ships in wedges only.
    Well... we do like smoothened hulls don't we? Not sure how its the worst thing. But from a geometric standpoint it makes sense so..
     
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    It's cheap. Also, it's more strain on the graphics engine, since you will have exposed faces inside the center of the ship.
     

    Criss

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    It's cheap. Also, it's more strain on the graphics engine, since you will have exposed faces inside the center of the ship.
    what are you talking about?
     
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    If you put wedges where their open face is is unexposed, the graphics engine still renders them. If people make their ships with the flat faces replaced by wedges, then you have all those sloped faces inside the ship.

    Also, it creates HP
     

    Criss

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    If you put wedges where their open face is is unexposed, the graphics engine still renders them. If people make their ships with the flat faces replaced by wedges, then you have all those sloped faces inside the ship.

    Also, it creates HP
    Are you talking about halving two wedge blocks occupy the same space as a single block? That isnt what I meant.
     
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    Are you talking about halving two wedge blocks occupy the same space as a single block? That isnt what I meant.
    No... Let's say you need to build a wall. This will be a 10x10 wall. The most efficient way to build that wall would be to take a stack of 100 cubes and stack them up. If you allow breaking that cube in to wedges you double the amount of wall you can build by accepting that one side of the wall will look like wedges. Now you can build what looks like a wall on one side with half of the resources, but the HP value is the same. So by doubling the bricks you use, you effectively double the HP per original block by doubling the number of blocks you have to build with.
     

    Criss

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    No... Let's say you need to build a wall. This will be a 10x10 wall. The most efficient way to build that wall would be to take a stack of 100 cubes and stack them up. If you allow breaking that cube in to wedges you double the amount of wall you can build by accepting that one side of the wall will look like wedges. Now you can build what looks like a wall on one side with half of the resources, but the HP value is the same. So by doubling the bricks you use, you effectively double the HP per original block by doubling the number of blocks you have to build with.
    But who wants to build a wall made of wedges... I think it'd be quite the pain to make walls of wedges when the easiest option is to use a block. I'd rather not orient wedges to look like a wall on one side. Building room interiors would be a pain. Geometrically we should get two wedges from a single cube if we processed it. And your issue is easily solvable by halving the amount of health it has.
     
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    But who wants to build a wall made of wedges... I think it'd be quite the pain to make walls of wedges when the easiest option is to use a block. I'd rather not orient wedges to look like a wall on one side. Building room interiors would be a pain. Geometrically we should get two wedges from a single cube if we processed it. And your issue is easily solvable by halving the amount of health it has.
    Alright. What HP will tetras gonna have? Pentas? Corners? What amount of Corners will you get from a cube? Can you even tell right now, to desire it? The idea about Starmade's hulls is that you build with blocks anyway, so wedges are not worse of a defense than a full block. Shape only affects the looks and hitboxes, which can work both good and bad ways. There's no valid point to have it your way. You just want it for no reason.
     
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    But who wants to build a wall made of wedges...
    Economical players.
    I think it'd be quite the pain to make walls of wedges when the easiest option is to use a block.
    Not with advanced build mode.
    And your issue is easily solvable by halving the amount of health it has.
    This would seriously limit creativity since slopes had to be avoided due to being a weak spot.

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    Alright. What HP will tetras gonna have? Pentas? Corners? What amount of Corners will you get from a cube?
    That's not the problem. A cube can be split into 3 corners or 1 penta + 1 tetra. The volume of a tetra is 1/6 of a cube (1 m³).
     
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    Criss

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    Right. Except I don't want it. I was talking about the actual geometry of a wedge, and the fact that two of them come from a block. I was responding to someone that stated a ship would then be made of wedges because its economic. All of which was in response to the OP about condensing either the item ID's or the actual inventory we can carry even further. Specifically about reducing all the shapes of a hull into a single block space in inventory.

    So yeah we started with condensing ID's and ended up on crafting. Good job.

    By the way. I am still against the OP's idea. I do not feel like we need to condense ID's or inventory space even further. I really would rather see an increase in volume our blocks take because currently I can carry a ship's worth of materials in my pocket.
     
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    Well, currently the limit of a stack of whatever is INT_MAX. There isn't any mechanism for limiting how much of whatever you can put in your inventory. That sort of thing will probably be added with cargo.
     
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    Right. Except I don't want it. I was talking about the actual geometry of a wedge, and the fact that two of them come from a block. I was responding to someone that stated a ship would then be made of wedges because its economic. All of which was in response to the OP about condensing either the item ID's or the actual inventory we can carry even further. Specifically about reducing all the shapes of a hull into a single block space in inventory.

    So yeah we started with condensing ID's and ended up on crafting. Good job.

    By the way. I am still against the OP's idea. I do not feel like we need to condense ID's or inventory space even further. I really would rather see an increase in volume our blocks take because currently I can carry a ship's worth of materials in my pocket.
    If you dont want it, dont mention it. Besides a cube is missing one edge in place of a cut for each wedge.

    The likely problem with "condensing" IDs is that blocks and wedges perform differently on several terms, like number of turn angles, hitboxes and texture mapping. I highly doubt that Shcema deliberately spawned 150+ original IDs for lulz. So far we have not a single block, which geometry can be changed within its own code.
     

    Criss

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    If you dont want it, dont mention it.
    That is an incredibly limited way of thinking. It does no harm to think things out and solve problems before taking it a step further.
     
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    That is an incredibly limited way of thinking. It does no harm to think things out and solve problems before taking it a step further.
    I've never told not to think about it - just don't mention it. Irrevelant statements bring irrevelant replies.
     

    Criss

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    I've never told not to think about it - just don't mention it. Irrevelant statements bring irrevelant replies.
    :confused:
    Right. One comment spurred this thing that frankly I didn't really care to investigate until it came to a point where everyone misunderstood each other. Also, let's not dictate what everyone can say online. Nothing I said was meant to be a "serious suggestion". People would see that if they read what Ithirahad said and my immediate response to that.
     
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    But who wants to build a wall made of wedges... I think it'd be quite the pain to make walls of wedges when the easiest option is to use a block. I'd rather not orient wedges to look like a wall on one side. Building room interiors would be a pain. Geometrically we should get two wedges from a single cube if we processed it. And your issue is easily solvable by halving the amount of health it has.
    I would if that was a thing.