I've been running a small server to take the pain away from my defunct PC. With the performance optimisation I'm thinking of going the whole hog on a server. I was looking at a server capable of 192 slots. But I was hoping to create something a little bit different to what I've seen so far. But I would like a range of opinions before I commit time and money to this.
So the idea is to have builders creating nice content in a civilized positive sectors. Neutral sectors is about functional structures and resource gathering. Negative sectors are anything goes. I'm going to try and create some game lore around a non-player faction managed by admins but that may all be a bit much
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I'm going to designate systems in the following way.
Positive sectors - all co-ordinates are positive.
Negative sectors - all co-ordinates are negative.
Neutral sectors - co-ordinates have a mixture of positive and negative values.
Server entity - A game generated planet, asteroid or station.
Official war - A war agreed on formally by two factions.
PvP
Consensual in positive and neutral sectors.
Non-consensual in negative sectors.
Official war in all areas but only ship to ship in positive sectors.
Claiming territory
Positive sectors -
Factions can claim server entities but not sectors for sole use to build on. A claim is laid by planting a faction block with a structure on the entities surface and then modifying the structure to embellish it. Factions cannot spam planets with just a couple of blocks and a faction block. An entity has to be embellished to add content to the game. If complaints are received admins will become involved and rights to planets may be revoked for the faction involved.
All players can wander around positive sector territory and admire the monuments and cities created by the owning factions. Any entities built in positive sectors that are claimed using a faction block cannot be defaced, attacked or amended in anyway. Any contraventions will mean a ban. This also applies to warring factions. Positive sector property cannot be attacked during an official war.
The server rules dictate that server entities must be left intact and not mined. However when claimed and being embellished server entities can be altered as long it is improved. You cannot stick a house on a planet and mine out the center of the planet. You can mine out the center of the planets and turn it into an underground base.
Neutral sectors -
These sectors operate the same as positive sectors but player structures can be attacked during an official war. Server rules allow the collection of resources in neutral sectors. This applies only if the server entity hasn't been claimed. If you want to mine a claimed planet you have to go to war.
Negative sectors -
You take what you can and keep what you can defend.
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So the idea is to have builders creating nice content in a civilized positive sectors. Neutral sectors is about functional structures and resource gathering. Negative sectors are anything goes. I'm going to try and create some game lore around a non-player faction managed by admins but that may all be a bit much
****************************************************************************************************
I'm going to designate systems in the following way.
Positive sectors - all co-ordinates are positive.
Negative sectors - all co-ordinates are negative.
Neutral sectors - co-ordinates have a mixture of positive and negative values.
Server entity - A game generated planet, asteroid or station.
Official war - A war agreed on formally by two factions.
PvP
Consensual in positive and neutral sectors.
Non-consensual in negative sectors.
Official war in all areas but only ship to ship in positive sectors.
Claiming territory
Positive sectors -
Factions can claim server entities but not sectors for sole use to build on. A claim is laid by planting a faction block with a structure on the entities surface and then modifying the structure to embellish it. Factions cannot spam planets with just a couple of blocks and a faction block. An entity has to be embellished to add content to the game. If complaints are received admins will become involved and rights to planets may be revoked for the faction involved.
All players can wander around positive sector territory and admire the monuments and cities created by the owning factions. Any entities built in positive sectors that are claimed using a faction block cannot be defaced, attacked or amended in anyway. Any contraventions will mean a ban. This also applies to warring factions. Positive sector property cannot be attacked during an official war.
The server rules dictate that server entities must be left intact and not mined. However when claimed and being embellished server entities can be altered as long it is improved. You cannot stick a house on a planet and mine out the center of the planet. You can mine out the center of the planets and turn it into an underground base.
Neutral sectors -
These sectors operate the same as positive sectors but player structures can be attacked during an official war. Server rules allow the collection of resources in neutral sectors. This applies only if the server entity hasn't been claimed. If you want to mine a claimed planet you have to go to war.
Negative sectors -
You take what you can and keep what you can defend.
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