Core overheat leaves ship intact

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    I think that the core overheat shouldn't remove the entire ship. Instead after core overheats the core will remove itself and the remains of the ship will become a wreckage on the nav menu.
    This may impact the performance of the game, but having wreckage fields after a big battle to be salvaged insted of mining asteroids. A replenishable source of material (If you can keep the carnage).
     
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    So long as the wreakage follows the same rules as the Asteroids, IE use the setting that allows them to be moved, or not. That would cut the lag by a bit since they would be static.
     

    MossyStone48

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    ace, line up some asteroids, smack into them like a ~wreeeeeeacking baaaaaaaaaall~ and see if you don't get graphical lag. that sort of thing can cause short lived desyncs that can lag a server if it's already dealing with multiple players logged in.
     

    ResonKinetic

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    cores are going to become obsolete anyway, something that I can't wait for.
     
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    cores are going to become obsolete anyway, something that I can't wait for.
    Yes, but overheating will still be a thing. I like the idea of having the overheated ship turning into scrap (though there should also be explosions)
     

    Lecic

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    Why are asteroids so much more resource intensive for collisions?

    Anyway, i'd love to see something like this.
     
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    I'd love to see some AI settings for tractor beams to pull in derelict ships as well... I've made a few tests to pull in pirates attacking my home base to scrap them and I have to wait until they get sucked in before killing them or the AI ignores the scrap.
     
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    I think that the core overheat shouldn't remove the entire ship. Instead after core overheats the core will remove itself and the remains of the ship will become a wreckage on the nav menu.
    This may impact the performance of the game, but having wreckage fields after a big battle to be salvaged insted of mining asteroids. A replenishable source of material (If you can keep the carnage).
    I like this idea - but if they implement it, it should probably come with a server.cfg option to disable it in case the server is having trouble keeping up with the accumulation of derelict spacecraft. Maybe there could also be a server option for a secondary timer that ran a lot longer than the core overheating timer, after it expired it would either turn the blocks to scrap or possibly completely delete the ship...
     
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    With these derelict ships we could have places, lets call them Junkyards for now, where derelict ships would be moved to. they would be "clamped" to a station of some kind, and you could by the repaired ship, the scrap from the ship, or the cargo it was carrying when it overheated.