Scanner upgrades (scanner+effect combos)

    Mariux

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    In the latest dev builds, we finally have scanners that were suggested for a long long time. However, I think there's so much more potential in this block than just checking if there are any more ships in the sector system you're in. I suggest allowing players to link effects to scanners to give them different functions. For example:

    EMP would allow the player to see the target ship's shields not in just percentage, but also actual capacity and how much of it is filled (instead of 100%, it would show, for example, 12394/12394)
    Punch-through would allow the player to scan the cargo of the target
    Stop effect would highlight ships that are in process of scanning something or someone else. Could be used to detect illegal scanning.
    Explosive would allow to scan planet and asteroid recources sectors away from the objects (because from close-up you can see what ores they have anyway)
    Push would allow to scan the power of the target similarily to how shields would be scanned with EMP.

    And so on.
     
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    Ithirahad

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    Yeah; some kind of mechanic expansion like this would be great. I'd also like to see it be possible to display scan results, in some simplified form, on display blocks.
     

    Mariux

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    Yeah; some kind of mechanic expansion like this would be great. I'd also like to see it be possible to display scan results, in some simplified form, on display blocks.
    Yes, display block compatibility would be amazing.
     

    Snk

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    We could link them to personal computers that display a map of the system and what the scan found. I don't like the whole mechanic of scanning and checking your scan history - that's a annoying mechanic.
     
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    Ithirahad

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    We could link them to personal computers that display a map of the system and what the scan found. I don't like the whole mechanic of scanning and checking your scan history - that's a annoying mechanic.
    Yeah, I've had this issue as well; If we could get support for (simulated) 3-D rendering of stuff inside blocks this would be one of the two idea applications, the other being viewscreens linked to cameras.
     
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    Mariux

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    Yeah, I've had this issue as well; If we could get support for (simulated) 3-D rendering of stuff inside blocks this would be one of the two idea applications, the other being viewscreens linked to cameras.
    Or, we could have a block that displays a simplified hologram on the surrounding area, like this:
     

    Mariux

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    Shall we start the Schema summoning ritual? :p
     

    Mariux

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    But I'm pretty sure fish and tuna won't summon him, would it?