Dumb missiles should be immune to point defense. They're tough enough to aim already and outmatched by every missile in the game. Might as well give them some sort of boost
Missile/Cannon should be more powerful at 100%, currently the missile blocks do 1 damage each at 100%, on top of that they have a much slower firing rate than cannons which do the same amount of damage. Perhaps give it a degree of inaccuracy to make it more of a spray and pray weapon.
Missile/Pulsar, when this weapon is selected a distinctive red beam will emit from the firing ship. The missile must mark the ship (locking on Missile/Beam style like they currently do) but once fired they will only follow the ship if the red beam is on the marked ship. This will give the victim a number of opportunities that they can take advantage of to dodge these crazy powerful nukes, as well as giving the Missile/Pulsar a distinctive guidance system of their own.
Thoughts?
Missile/Cannon should be more powerful at 100%, currently the missile blocks do 1 damage each at 100%, on top of that they have a much slower firing rate than cannons which do the same amount of damage. Perhaps give it a degree of inaccuracy to make it more of a spray and pray weapon.
Missile/Pulsar, when this weapon is selected a distinctive red beam will emit from the firing ship. The missile must mark the ship (locking on Missile/Beam style like they currently do) but once fired they will only follow the ship if the red beam is on the marked ship. This will give the victim a number of opportunities that they can take advantage of to dodge these crazy powerful nukes, as well as giving the Missile/Pulsar a distinctive guidance system of their own.
Thoughts?