- Joined
- Apr 23, 2013
- Messages
- 287
- Reaction score
- 101
Let's say, and bear with me now, we remove cursor aiming outright!?
So no more magical projectiles that speed away from your weapon array's barrel at a 45deg. angle, capital ships that fire pretty much sideways or plain silly instant core-drilling. Weapons should fire straight ahead, especially when built into your main ship, if you want to fire at smaller, more agile targets, you use turrets.
It's usefull for folks that like to core in under 5 seconds, but I honestly feel that cursor aiming adds little to nothing to the game in terms of combat, it's unrealistic, cheaty and exploitable.
A Starmade without cursor aiming I think, would be a Starmade where we have to choose how to defend or attack, by taking into account (during flight and construction) that weapons are spread out and that there WILL be deadspots on your ships if not fully covered in turrets.
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Combat between big ships would hardly be affected during the shield stage, however, instant coreing will mostly be a thing of the past and players could focus more on armor and missile defenses (other mechanics are planned to combat this, but still).
Large vs. Small ships would be much, much better balanced with big ships not being able to direct the full force of their main cannons at that one speck in space that is your fighter. I'd still stay away from turrets however...
Small vs. Large would be easier, as deadspots between turrets would be more common with turrets strictly bound by their max angles and main cannons not nearly as effective. Hitting a large ship with your little weapons will still be easy as hell ofc.
Small vs. Small would become a little harder, but nothing too bad if one adjusts his focus to leading targets more than currently. Tho to be honest, you dont cursor aim much anyway when leading your fast moving opponent.
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I think this would solve so many small problems.
So... let me know what you guys think from your experience, and drop a comment/vote!
[Disclaimer] None of this is planned, I was just wondering off my own accord how everyone felt about this proposal as its a big change gameplaywise. Also, with the combat system getting a big overhaul soon this might just be a temporary thing anyway, provided that the feature does not carry over to the new system.
So no more magical projectiles that speed away from your weapon array's barrel at a 45deg. angle, capital ships that fire pretty much sideways or plain silly instant core-drilling. Weapons should fire straight ahead, especially when built into your main ship, if you want to fire at smaller, more agile targets, you use turrets.
It's usefull for folks that like to core in under 5 seconds, but I honestly feel that cursor aiming adds little to nothing to the game in terms of combat, it's unrealistic, cheaty and exploitable.
A Starmade without cursor aiming I think, would be a Starmade where we have to choose how to defend or attack, by taking into account (during flight and construction) that weapons are spread out and that there WILL be deadspots on your ships if not fully covered in turrets.
--------------------------------------------------------------
Combat between big ships would hardly be affected during the shield stage, however, instant coreing will mostly be a thing of the past and players could focus more on armor and missile defenses (other mechanics are planned to combat this, but still).
Large vs. Small ships would be much, much better balanced with big ships not being able to direct the full force of their main cannons at that one speck in space that is your fighter. I'd still stay away from turrets however...
Small vs. Large would be easier, as deadspots between turrets would be more common with turrets strictly bound by their max angles and main cannons not nearly as effective. Hitting a large ship with your little weapons will still be easy as hell ofc.
Small vs. Small would become a little harder, but nothing too bad if one adjusts his focus to leading targets more than currently. Tho to be honest, you dont cursor aim much anyway when leading your fast moving opponent.
--------------------------------------------------------------
I think this would solve so many small problems.
So... let me know what you guys think from your experience, and drop a comment/vote!
[Disclaimer] None of this is planned, I was just wondering off my own accord how everyone felt about this proposal as its a big change gameplaywise. Also, with the combat system getting a big overhaul soon this might just be a temporary thing anyway, provided that the feature does not carry over to the new system.